A Fallout 4 mod based in Post-Apocalyptic Philadelphia and the surrounding area.

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A report on the progress of Liberty Hell Mod that gives insight on where the dev team is at in the development.

Current build: Alpha 2.0.3

Creation Kit View Liberty Hell August 2018

Ramping Up The Progress!

We have gained tremendous momentum in our development since our last progress report. Due to the increase of staff, we have been able to create assets more efficiently, write in-depth background lore, and develop many interiors along with expanding the outside world. These aspects should enable us to achieve our goals more quickly which will allow us to have more focus on the development of Liberty Hell.

Power Plant Interior

Interior Design By Wonimal

Our interior level designer has been hard at work trying to make rooms that are more believable and immersive than ever before. With attention to detail and improved environmental density, our interiors will leave a greater impact than we had ever hoped. These rooms are on par with Bethesda’s own level design to where it fits in the Fallout universe/world. Each interior is designed with NPC navigation in mind. The troubles of having your companions become stuck in doorways and walls will be heavily reduced.

Level Action Sharps Pipe Rifle Model

Tale of Two Rifles

In the latest build of Liberty Hell we introduce some new ballistics! These include two new Sharps rifles from our modelers Carrie and Skyeris. The first gun is the Commemorative Buffalo Rifle which uses .50-90 Sharps ammo. This is a bolt action rifle that needs to be reloaded after every shot, however it does offer the highest damage output (not DPS!) for any rifle in the game. The next gun is a Pipe Sharps Rifle. As you can tell by its name, it is also a Sharps variant. This rifle uses .50-90 ammo as well. The difference between this gun and the Commemorative Buffalo Rifle is that the Pipe Sharps Rifle is a two shot weapon with a lower damage output, but a higher DPS! You can find this gun throughout the wastes contrary to the uniqueness of the other weapon.

Trog In The Dark

Trog Madness

Blair Baskin, notorious for his illustrative works and 3D models, has really gone above and beyond with his Trog. Trogs were first introduced in Fallout 3’s DLC, The Pitt, as snarling monstrosities that would lunge at any unsuspecting person. Blair redefined these creatures in a way that makes them more realistic in the Fallout 4 setting. They have more detail and have had a makeover to further bring out their horrid expressions. These wretched mutants will be found in caves and alongside their brigand masters. This is just one of a slew of new creatures in development that you will find on your journey throughout the Liberty Wastes!

FO4 Liberty Hell Grid Map August 2018

It’s A Mod Mod Mod Mod Worldspace

In this update, progress for the Liberty Waste’s worldspace continues to grow from the work of our project lead, Death Leopards! Starting with the Schuylkill River and its corresponding highway, the Surekill, he worked his way northbound until reaching the Conshohocken area. The area is mostly complete with the exception of the Brigand Fortress/Pass. Next, following back to the other side of the river, he completed the areas up to Manayunk which is where he is currently at and has a couple more weeks left to finish before proceeding to Jersey. The map is more than 50% complete at this time with some navmesh being added as well. Expect to see more blue (color key for 100% completed areas) on the map as time goes on.

Sole Survivor In Liberty Wastes

Introducing Our New Writer

We welcome Sole Survivor as the newest member to our team! He has an extensive knowledge of the lore from the Fallout universe which is essential to writing additional lore for Liberty Hell. His writing style allows him to uniquely incorporate the ideas of the team into the backstory of the project without stepping on the toes of the preexisting Fallout lore. You can expect an abundance of new stories to come.

Inside The Ore Processing

Opportunities Knocking At Your Door

We have openings here at Liberty Wastes Beautification Committee for various positions! Opportunities such as Texture Artist, Animator, and Worldspace Detail Designer are available for the taking. If any of these strike your fancy, then feel free to contact us at falloutlibertyhell@gmail.com . Good luck!

Wandering Around The Wastes

Liberty Hell Progress Report April 2018

Liberty Hell Progress Report April 2018

News 6 comments

A report on the progress of the Liberty Hell Mod that gives insight on where the dev team is at in the development and where it plans to go.

Liberty Hell Progress Report January 2018

Liberty Hell Progress Report January 2018

News

A report on the progress of the Liberty Hell Mod that gives insight on where the dev team is at in the development.

Liberty Hell Progress Report November 2017

Liberty Hell Progress Report November 2017

News

A report on the Liberty Hell Mod that shows the progress on the development of the worldspace and other release of information.

Liberty Hell Progress Report September 2017

Liberty Hell Progress Report September 2017

News 4 comments

A report on the Liberty Hell Mod that gives insight on the development as it stands currently.

Comments  (0 - 10 of 60)
Guest
Guest

Do you guys have a public mod discord? I personally am not too keen on using moddb to check for updates all the time. :)

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DeathLeopards Creator
DeathLeopards

We sure do, here: Discord.gg Thanks!

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LordPotatoSalad
LordPotatoSalad

Great to see post apocalyptic Philly being made. I'm disappointed that this is an overhaul, and not an expansion. I would have loved to travel to Liberty Hell, much like Far Harbor and Nuka-World that broadens the game overall.

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Wontell
Wontell

Guys are you making a Mature proper Fallout like F3/FNV [more then 4 choices, silent protagonist, PA is mid-game/end-game item that needs training, quests that can be resolved with not just shooting everyone and no silly base building, proper level-up system with perks]
or silly Teenage open world game like F4? [4 option conversation system, idiotic minecraft, violence solves eveyrhting, everyone can use PA, lots of PA everywhere from the start of the game, comical/dumb NPCs, idiotic Level-up system with no actual perks and so on]

Thanks

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DeathLeopards Creator
DeathLeopards

Hello Wontell! If "Mature", you mean a well-thought-out story, sensical timeline, engaging quests, immersive worldspace, proper ambience building, keeping it lore friendly yet being its own identity and not overly weighing it down with tropes, references and memes...if that is what you mean, then yes; It is properly mature. We're treating this like it's an extension of the Fallout Universe and not just another mod. Very dialogue heavy if that's your speed. There are scads of quests with conflicts can be resolved without blown away someone. A lot of the older Fallouts (FO1, 2, 3 & NV) have been overwhelmingly influential in conjunction to making this TC mod. Lastly, when making the content and concepts, we constantly ask ourselves "will this be fun?" If it's not fun, it's not done.

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Wontell
Wontell

Thats great to hear.
Was hugely disappointed in F4, its like it wasn't made for adults anymore but they took everything that's going on in the gaming world that kids love and play, mashed it up and gave it fallout skin, the unnecessary and silly base building and Power Armor Bicycle was the last straw.
Thank god New California comes soon, then ny the end of the year The Frontier then next in the line are 2019/2020 F4NV and Cascadia then 2021/2022 Fallout Miami and your mod. (Maybe yours progressed further then Miami actually)

P.S. I hope your team got boosted when Road To Liberty was disbanded.
Maybe you can directly email the team members since all of them are free now to help you.

There are people that interested in helping a big mod, but they just dont know about your mod and never seen your invitation.
If you want more people for your team, maybe you need to create an email with some pictures and video of your mod and start messaging every Nexus moder that has good work behind him, If you too busy I can help with that.
I dont think i can help you in 3D modeling or texturing but I can contact people for you, give the mod life and make it known to attract people.

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DeathLeopards Creator
DeathLeopards

Pretty sure our mod is coming out last. My initial thought 2 years ago was this could be done by Nov 2020 but with lots of new workload that needs to be finished before we even think about a definite release date. LH's worldspace alone is ginormous, dwarfing the Commonwealth and I'm the only person who's chipping away at that (I'm not complaining, I actually love doing this). We just got 4 new 3d modelers in the past couple of months and there's a lot of new content being made. I personally am not in a rush to finish; Instead the main focus is fun, detail and quality content. 12 or 16 hours some days working on this for over 2 years now and I don't have any intention of stopping.

We didn't get any of the disbanded Road to Liberty people, they went to different ventures. I wish them the best. Shame tho, I really wanted to play RTL. Who knows, maybe a hiatus will be good for their project.

We've sent direct messages to some of the mod authors asking permission to incorporate their mod into LH with a great amount of success. However, we're still testing out the waters of asking modders directly on filling positions. We are very careful on who we ask, checking their background, even their responses to other people. The last thing we need is a power struggle, Maybe that's a bit over the top to have a concern about but I've seen projects fall due to big egos. We tend to pick up folks relatively new to the dev world and help train them. It has actually worked very well so far.

We will be posting a slew of new jobs soon on ModDB. Maybe you can help us get the word out to the people who may fill those positions. I'll take your proposal in deep consideration Thanks!!

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Woozle
Woozle

Is philidelphia harbor going to feature? I'd love for SS United States or some of the other historic ships docked there like Olympia to show up

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DeathLeopards Creator
DeathLeopards

It's hard to tell at this point of the development what ship or ships will be docked at either the ports or the Navy Yard. I know at least one ship was planned to be docked, a mock version of the Moshulu with a different name. I would definitely like to see more historical ships added but these ships would require extensive custom mesh work. Time will tell if this becomes a reality.

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Woozle
Woozle

Yeah, I'm aware of how much of a pain modelling an entire ship is, best of luck with Moshulu!

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Latest tweets from @falloutlibhell

The object LOD problem for @FalloutLibHell has been solved! Moddb.com #Fallout #Fallout4 #mod #LOD

Nov 3 2018

RT @JaneDenton_CA: šŸ˜Fallout: Liberty Hell April 2018 Tiny Teaser Youtu.be via @YouTube @FalloutLibHell #Fallout4

Aug 30 2018

RT @ModDB: Check out the progress being made on Fallout: Liberty Hell, a Fallout 4 mod set in post-apocalyptic Philadelphiaā€¦ T.co

Aug 30 2018

August 2018 Edition of Liberty Hell Progress Report now up on @ModDB : Moddb.com #Fallout #Fallout4

Aug 22 2018

RT @ModDB: Read the latest progress report for Fallout: Liberty Hell, a Fallout 4 mod set in post-apocalyptic Philadelphiaā€¦ T.co

May 4 2018

We have a new article up on @moddb !!! Moddb.com #Fallout4

Apr 27 2018

New Liberty Hell article up on @ModDB !! Moddb.com

Jan 31 2018

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