A Fallout 4 mod based in Post-Apocalyptic Philadelphia and the surrounding area.

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Current build: Alpha 2.0

CK View April 2018

2 Years Of Development!


This month marks our 2 year engagement to this project. Within this duration, our team has grown in talent, assets, resourcefulness and experience. I've met a lot of great people on this journey; Quite humbled by the amount of nice, like-minded folks heading in the same direction. As we trudge forward, we'll be shifting gears to new tasks and we'll be looking forward to some of you to help us complete these tasks. It's amazing to see how much we've done. The next 2 years (and some change, maybe 3 years or 4...) will be even more challenging yet the rewards we will reap will be well worth the hard toil. Let's get into trouble baby!

FO4 Liberty Hell Grid Map April 2018

Trials and Tribulations


So there's been some delays with solidifying the remaining part of the grid map. Some of our dev team who fell victim to the relentless bombardment of Nor'Easters last month had their electricity knocked out for a considerable amount of time. I personally had to (and to some degree still do) deal with a multitude of catastrophe, rough patches and aliments which render my progress to meager levels. Despite these setbacks, we persevered! Even though the designated Northwest area of the worldspace wasn't finished by our desired timeline, the downtime was used to facilitate better planning of the area which made for greater playthrough in the long run. New areas were planned, then added, along with the development of off map lands to the West, hence the color going off the grid. After the NW corner is completed, we'll work our way back down the river while finishing the parts of the Surekill Expressway, across the Delaware River to Jersey coast. Afterwards, we'll work our way up to Camden then cross back to Philly where we will carry out the remainder of the city limits.

Brigands Renovated A House With A Windmill

Entering Phase 2


May is the month where we start the expansion of our level design workload with the mod's worldspace Liberty Wastes. As the construction of worldspace continues, a secondary team of level designers will go into the nearly finished cells and add things like additional clutter, new assets, pickup items, npcs, navmesh, etc. While all of this is going on, a tertiary team of level designers that have been creating interior cells will start linking their cells to their corresponding worldspace cells. We're hoping by the year's end, the Liberty Wastes worldspace along with most of the interiors and parts of the third crater in Jersey will be finished.

3D Models Collage

New Faces


Since our last article, our dev team has grown thricefold! From January to just last week, our 3D Modelers' roster went from 0 to 4. They have been doing some amazing work and we'll be showing off a teaser of their talent. Be prepared to see footage of their works in upcoming videos and press releases. Also joining the team is veteran modder Neeher! He's here to offer guidance, advice and assistance when necessary. If you haven't already, go check out his mods here: Nexusmods.com Our latest entry into our ranks is Ghost Rider250! He's our video guy who did our latest and greatest video to date. GR250's been at this for sometime, especially constructing his own settlements like the legendary Fallrim settlement seen here: Youtube.com He will be giving assistance in level design in Liberty Hell as well.

New Opportunities Available


Come join our team, we most certainly need the help! A slew of new positions are now available for you to choose. Jobs include Concept Artist, Texture Artist, Animator (with Rigging skills), Programmer and Writer. Dedicated workers with moderate experience in their field need only to apply. For job inquiries, send us a message at LibertyHell@gmail.com with your desired position and portfolio or something that resembles credentials. Good luck!

Gulph Gorge & The Unreachable Island

Liberty Hell Progress Report January 2018

Liberty Hell Progress Report January 2018

News

A report on the progress of the Liberty Hell Mod that gives insight on where the dev team is at in the development.

Liberty Hell Progress Report November 2017

Liberty Hell Progress Report November 2017

News

A report on the Liberty Hell Mod that shows the progress on the development of the worldspace and other release of information.

Liberty Hell Progress Report September 2017

Liberty Hell Progress Report September 2017

News 4 comments

A report on the Liberty Hell Mod that gives insight on the development as it stands currently.

Liberty Hell Progress Report July 2017

Liberty Hell Progress Report July 2017

News 6 comments

A report on the Liberty Hell Mod that gives insight on the development of the worldspace and creature creation.

Comments  (0 - 10 of 58)
LordPotatoSalad
LordPotatoSalad

Great to see post apocalyptic Philly being made. I'm disappointed that this is an overhaul, and not an expansion. I would have loved to travel to Liberty Hell, much like Far Harbor and Nuka-World that broadens the game overall.

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Wontell
Wontell

Guys are you making a Mature proper Fallout like F3/FNV [more then 4 choices, silent protagonist, PA is mid-game/end-game item that needs training, quests that can be resolved with not just shooting everyone and no silly base building, proper level-up system with perks]
or silly Teenage open world game like F4? [4 option conversation system, idiotic minecraft, violence solves eveyrhting, everyone can use PA, lots of PA everywhere from the start of the game, comical/dumb NPCs, idiotic Level-up system with no actual perks and so on]

Thanks

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DeathLeopards Creator
DeathLeopards

Hello Wontell! If "Mature", you mean a well-thought-out story, sensical timeline, engaging quests, immersive worldspace, proper ambience building, keeping it lore friendly yet being its own identity and not overly weighing it down with tropes, references and memes...if that is what you mean, then yes; It is properly mature. We're treating this like it's an extension of the Fallout Universe and not just another mod. Very dialogue heavy if that's your speed. There are scads of quests with conflicts can be resolved without blown away someone. A lot of the older Fallouts (FO1, 2, 3 & NV) have been overwhelmingly influential in conjunction to making this TC mod. Lastly, when making the content and concepts, we constantly ask ourselves "will this be fun?" If it's not fun, it's not done.

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Wontell
Wontell

Thats great to hear.
Was hugely disappointed in F4, its like it wasn't made for adults anymore but they took everything that's going on in the gaming world that kids love and play, mashed it up and gave it fallout skin, the unnecessary and silly base building and Power Armor Bicycle was the last straw.
Thank god New California comes soon, then ny the end of the year The Frontier then next in the line are 2019/2020 F4NV and Cascadia then 2021/2022 Fallout Miami and your mod. (Maybe yours progressed further then Miami actually)

P.S. I hope your team got boosted when Road To Liberty was disbanded.
Maybe you can directly email the team members since all of them are free now to help you.

There are people that interested in helping a big mod, but they just dont know about your mod and never seen your invitation.
If you want more people for your team, maybe you need to create an email with some pictures and video of your mod and start messaging every Nexus moder that has good work behind him, If you too busy I can help with that.
I dont think i can help you in 3D modeling or texturing but I can contact people for you, give the mod life and make it known to attract people.

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DeathLeopards Creator
DeathLeopards

Pretty sure our mod is coming out last. My initial thought 2 years ago was this could be done by Nov 2020 but with lots of new workload that needs to be finished before we even think about a definite release date. LH's worldspace alone is ginormous, dwarfing the Commonwealth and I'm the only person who's chipping away at that (I'm not complaining, I actually love doing this). We just got 4 new 3d modelers in the past couple of months and there's a lot of new content being made. I personally am not in a rush to finish; Instead the main focus is fun, detail and quality content. 12 or 16 hours some days working on this for over 2 years now and I don't have any intention of stopping.

We didn't get any of the disbanded Road to Liberty people, they went to different ventures. I wish them the best. Shame tho, I really wanted to play RTL. Who knows, maybe a hiatus will be good for their project.

We've sent direct messages to some of the mod authors asking permission to incorporate their mod into LH with a great amount of success. However, we're still testing out the waters of asking modders directly on filling positions. We are very careful on who we ask, checking their background, even their responses to other people. The last thing we need is a power struggle, Maybe that's a bit over the top to have a concern about but I've seen projects fall due to big egos. We tend to pick up folks relatively new to the dev world and help train them. It has actually worked very well so far.

We will be posting a slew of new jobs soon on ModDB. Maybe you can help us get the word out to the people who may fill those positions. I'll take your proposal in deep consideration Thanks!!

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Woozle
Woozle

Is philidelphia harbor going to feature? I'd love for SS United States or some of the other historic ships docked there like Olympia to show up

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DeathLeopards Creator
DeathLeopards

It's hard to tell at this point of the development what ship or ships will be docked at either the ports or the Navy Yard. I know at least one ship was planned to be docked, a mock version of the Moshulu with a different name. I would definitely like to see more historical ships added but these ships would require extensive custom mesh work. Time will tell if this becomes a reality.

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Woozle
Woozle

Yeah, I'm aware of how much of a pain modelling an entire ship is, best of luck with Moshulu!

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Guest
Guest

Also, how can I follow this mod? I don't see any button.

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DeathLeopards Creator
DeathLeopards

For following this mod, go near the top right of the page where it says " Profile" and scroll down to "Mod Watch", hit "follow" Thanks!

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RT @ModDB: Read the latest progress report for Fallout: Liberty Hell, a Fallout 4 mod set in post-apocalyptic Philadelphia… T.co

May 4 2018

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Apr 27 2018

RT @JuiceHead3311: This mod brings Philadelphia to Fallout 4 - Upcoming Mods 162: Youtu.be via @YouTube

Feb 15 2018

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Nov 22 2017

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RT @JuiceHead3311: Did you guys know there is a massive mod for Fallout 4 adding in Philadelphia and part of New Jersey? I didn't eith… T.co

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