Fallout Who Vegas is a series of episodic modding releases bringing the world of Doctor Who, to the world of Fallout.

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A change in moddb management and how Episode One passed the Halfway mark

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Hi all.

After riker kindly took care of the moddb page for me, his recent disappearance has led me to take over and jump onboard to take the wheel myself.

It's very rare that I use the moddb page to publish information on the project, opting more frequently to use the development blog to post info and teasers (which can now be found as the mods home page).

Episode One has passed the halfway mark in terms of completion. To categorically outline what to expect from Episode One, here's a sample from the FAQ section of the blog:

Someone wrote: Episode One is designed to challenge the players flair. You'll be put through your paces and pushed to the limit with brain bending puzzles and difficult choices to make which will shape the path of future Episodes to come. Whilst Episode One does not immediately feature the TARDIS, it is essential to play in order to gain the famed key to the ship and start your adventure. We like to class the first and last releases (Episodes 1 and 6) as feature-length wammies, with the few in between short and sweet quest affairs. Each Episode has been designed to reward you with a new chunk of the mod, be it a brand new area of the TARDIS to explore, a new travelling companion or even the TARDIS itself. You'll be expected to work for your rewards and tailor make your own story as you progress.

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