The new update: 0.4
The feeling changed too much and now the maps looks much better, hope you like it
Demo 0.4
Only tested on GZDoom 4.5.0
-Use IDKFA to test all weapons.
-DON'T USE MULTIPLAYER please.
-Use give cap 9999 to test the trading.
-Sorry for the english, is not my natal language.
WEAPONS
(some of the vanilla weapons are still avaible with IDKFA)
2- .44 Magnum
2- Chinese Pistol
2- 10mm Pistol
2- .32 Pistol
3- Caravan Shotgun
3- 10mm SMG
3- Chinese Assault Rifle
3- Assault Rifle
3- Hunting Rifle (Sprites from Doom Alpha)
4- Laser Rifle
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MONSTERS
-Ghoul (uses sprite from Ghoul School 3D, link at the end)
-Glowing One (not in game, you have to spawn it)
-Radscorpion
-Rifle Raider
-Pistol Raider (Needs sprite, uses the rifle one)
-Soldier (Neutral, gets angry if you fire)
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CHANGELOG:
-Added New Textures
-Added Radscorpion
-Removed the Enclave Base
-Added New Weapon Sprites
-Added Caravan Shotgun
-Added 10mm SMG
If you can help with ideas or sprites, please tell me.
By legon2007 & DoomCooker
Ghoul School 3D:https://mikestoybox.net/2017/07/18/ghoul-school-3d/
Some gibs Sprites and models from Sargeant Mark IV's Brutal Doom V21
Gibs edited from Doom II player animations