NOTE: Make sure you download and install the archive invalidation program in the link below...
Here it is, the long awaited Version 6. This one comes with a few major changes, quite a few tweaks and various bug fixes. This mod is still work in progress, so expect a few bugs. Don't panic, just PM me about the bug and include a picture if possible. Read below for more info:
Archive Invalidation Program: Download HERE
Features:
-Vending machines now accept pre-war money in exchange for various items.
-Many bugs fixed.
-Realistic weapons such as the AK-47, M-249 and XM8.
-A very WIP slow-motion system to replace VATS.
-This terminal
-Removed the speed tweak (caused various issues)
-New interactions with the environment.
-A greener world with living trees and no lingering fallout (except in certain quest areas)
-New destruction effects such as being able to shoot a box of ammo with explosive results. Not exactly realistic, but it is very fun and allows for creative traps (mini-nuke + frag mine = awesome)
-Much more realistic vehicle destruction system (no more nuclear cars that can be set off with a few shots)
-support for Operation Anchorage
-Support for the Point Lookout DLC.
-Complete overhaul of the Mothership Zeta DLC
-A tweaked movement system (you move faster)
-Bullet Casings stay for much longer.
-New bullet casing models thanks to "odin_ml" and his Shells and Slugs modder resource.
-The dull green-brown sky replaced with a more blue-white colored one.
-New and more realistic ammo types: .22 and .50 caliber ammunition added.
-Vendors can now sell the new ammo types and items.
-Various inconsistencies fixed
-New items and ingestible's
-New menu backgrounds
-Level cap raised to 50
-Support for "The Pitt".
-Most features from older versions
-More than I can list here...
Credits:
There are a few people I owe thanks to:
My friend Warren Gevers, he helped with some of the videos and fancy movie effects: Youtube.com
odin_ML over at Fallout Nexus for the new bullet casings: Fallout3nexus.com
dunderklumpen at Fallout 3 Nexus for help with Bullet-Time: Fallout3nexus.com
HeroinZero for providing the M14, AK-47, Glock 18, Ingram, M249, MG3, SL8 and XM8 weapon models: Fallout3nexus.com
alexscorpion for the Barrett .50 weapon model: Fallout3nexus.com
Woz616 for his M18 Frag Grenade (the flashbang weapon model)
Fallout3nexus.com
And last but certainly not least: you guys for downloading my crazy mods in the first place!
I'll try it out tomorrow, if fallout will cooperate with me
Alright, good luck. I hope Fallout 3 cooperates, whatever that means :P
Fallout 3 for pc is about as stable as Charles Manson, to at least more then a few people.
Well when it was first released it crashed an awful lot, but now the worst of that seems fixed with the patches.
he looks like he's being tied up with an invisible rope
Nah, he's just chilling.
sweet.
Awsome mate great mod keep up the great work :)
Thanks, I hope you guys enjoy it.
its great!!i only have 1 problem with it when i go in a door i cant go back out!not all doors do this just some? >THANK FOR THE GREAT MOD!!!!!!
Hmmm, that is troubling. Could you send me a video or something? Tell me where it happens?
I don't know how to pull a video off of it ? You know when you walk up to a door and you have to E popup to enter when i go in i cant get back out one place is the ranger conpound there is more but i cant name all them >THX FOR THE GREAT MOD!!!its nice to have some green
Ah, well I fixed in in Version 6.1! Go download the patch now, it's a very simple installation that won't disrupt your game at all.
Your mod pushed me to reinstall Fa3. But i have a problem. I cant go in VATS. any weapons, i hit q and a little bip but the VATS menu never happen.
VATS was removed in this version, but it will be back in V7.
How do I put the Mod into the data files thing?
What do you mean, exactly? Aren't the install instruction helpful?