This mod by Slayer_2 makes stat tweaks to armor, guns, explosives and explosions and more. See File Details.
Author: Slayer_2
What Fallout 3 Reborn (V4) is:
A (possibly) WIP mod, that may end at V4. Some basic facts:
Armor and guns are WAY more realistic (at least when used against enemies). A 9mm (I changed it to 9mm berretta instead of 10mm pistol) headshot usually kills instantly. Armor starts giving you almost complete protection (75%) against any threats, but depending on the type of armor degrades very quickly if its simple Vault armor or over hours of constant battle in the case of the T51-b. Think health-based armor, DR matters little now, just ask yourself "is the condition good?" and "is it powered or normal?". Those are the only factors that matter.
Drugs and explosives have some... fun changes. Any explosion is liable to send you flying like a ballerina. The distance you fly obviously depends on the explosion type. Nukes will send you up to 50 meters, while an Anti-Personnel Mine will send you ten feet in the air... without your legs.
Drugs and food now have more drastic changes, much more realistic.
Also grenades and mines are totally redone. There are 4 types of grenades and mines... but a bit different than before:
Fragmentation Grenade or mine: Very powerful within a 3 meter radius.
Plasma Grenade or mine: Slightly better than the frag nade, and has a bigger explosion radius.
Napalm Grenade or mine: Anyone within the explosion radius falls down on fire
Nuclear Grenade or mine: A high-power weapon, test it out and see.
Medicines now heal you over time and radiation is revamped. Way more realistic. at 1000 Rads, you are immune to further irradiation, but lose 10 health a second until you croak or if you're lucky, get healed. I also added a "glowing one" effect to your character at 800+ rads. When irradiated you can get crippled limbs, lose health slowly, and see a slew of fancy effects.
All guns are way more powerful/effective and explosions are huge and much more powerful. Someone can start an article on this mod page and list all the changes if they wish. I word of warning: this mod should work fine, but if you have critism, feel free to send it to me. HOWEVER, if it's about my readme or documentation, then shut the hell up or I'll just keep V5 for myself. If you want your precious read me, write it yourself and I'll check in every so often and check over it to make sure its correct.
Remember guys: HAVE FUN, and I don't mind critisism, as long as it isn't about god damn documentation.