The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. You need : - Medieval 2 Total War installed without modification on the data folder - Kingdoms installed with update 1.05 New Factions : - Empire of Mali - Kingdom of the Great Zimbabwe - Apache - Maya Empire - Inca Empire - Western Chalukya Empire - Chola Empire - Khmer Empire - Srivijaya Empire - Kingdom of Ryukyu - Empire of Japan - Empire of Song China - Jurchens Campaign Map : - The map covers 6 continents - 195 Provinces to conquer, names written in native languages - Cities as much historical as possible and based from medieval demographic studies - Stone forts and watch towers - New buildings - Simulation of the Great Wall of China with impassable mountains and fixed stoneforts Battle Map : - Tipi village for north american, red brick castles and stone forts and new textures for Mesoamerican cities. - Oil to protect walls entrance.

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Falcom Total War 3 v.1.4

Falcom Total War 3 v.1.4

Full Version 37 comments

Corrected some bugs, few changes on campaign map, several new units and game more balanced.

Comments  (0 - 10 of 98)
ArcadeGames
ArcadeGames

I would have preferred this for a World Map mod (if its starting at 1100ad):

Cultures/Factions.

1.Wari-Tiwanaku (Inca)
2.Toltecs (Aztecs)
3.Chichimeca (Mexica)
4.Inuit
5.Apache
6.Navajo
7.Norman Empire (England + Sicily)
8.France
9.Germanics
10.Italian States
11.Scandinavian Kingdoms
12.Hispania/Kingdoms of Leon & Castille
13.Poland
14.Hungarians
15.Novgorod
16.Byzantium
17.Turkish Sultanate
18.Ghaznavids
19.Song Dynasty
20.Mongols
21.Imperial Japan/Yamato Dynasty
22.Chalukyas
23.Cholas
24.Srivijaya
25.Khmer Empire
26.Empire of North Africa (Egypt + Granada/Morocco/Cordoba Almoravids)
27.Amazigh Tribes (Berber, Tuareg, Mali)
28.Kingdom of Mapungubwe (Bantu Warrior Tribes, South Africa, Zimbabwean, Swahili coast)
29.Kingdom of Ethiopia
30.Rebels (for ex. Bulgarians, Aragon, Friesland/Frisians, Bohemia, Lithuanians, Rostov-Suzdal, Volga Bulgar Khanate, Kiev, Papal States, Croatia, Pisa, Kakatiyas, Hoysalas, Pandyas, Liao Dynasty, Tibetan Kingdoms, Kanem-Bornu, Mandinka Kingdoms, Anglo-Saxons, Scottish, Welsh/Some Britonnic rebels, Irish, Cuman-Kipchak Confederacy, Khazar Khanate, Khara Khanate, Goryeo, Tatars, Jurchens, Plains Tribes, Mississippian Culture, Dorset Culture, League of Mayapan, Island tribes, Tanguts, Malay Kingdoms, Kediri, Dai Viet).

Would be a much nicer balance. Would keep action interesting in the Americas, South (India) and South-East Asia. Would have expansion in the right areas. Good faction placements spread out. And seems fairly close to historical accuracy/timeline.

Although personally I would have had the Campaign Start Date at 1066 with the Norman and Norwegian Invasion of Saxon England. Battle of 3 Kings.

Anyway Can someone make this mod?

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Guest
Guest

i cant get it to work i could use your help

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Guest
Guest

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fabriciomoreiraporto
fabriciomoreiraporto

Medieval II mod Falcom Total War 3 _2.0 Download

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Guest
Guest

how can I unzip the files. The file extension are all numbers

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Guest
Guest

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Morgul-Uruk
Morgul-Uruk

Twcenter.net
Here you can find the latest version, just wanted to notify that.

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Loht
Loht

Why not upload here, mate?

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Morgul-Uruk
Morgul-Uruk

Because I'm not the author of the mod

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Zahav88
Zahav88

Why keep here faulty old version here then? Ths 1.4 version after going over 100 turns need hard save before every turn in case of a crash.

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