This is a major overhaul mod. There are many changes, way too many to list here. See the full description.
The latest rendition of the famous Faiakes Mod is here! Faiakes Mod is a collaboration of some of the best material out there for S.T.A.L.K.E.R.
Stalker Faiakes Mod v2.1.1 (Base)
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---------- Description ----------
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Finding S.T.A.L.K.E.R. too frustrating and slow?
This mod tries to bring the game closer to the FPS genre.
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---------- Major features ----------
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- Buy more items from traders
- Rifles fitting the handgun slot
- Dream and avoid night time
- More usefull interaction with NPCs
- Better skins for weapons & items
- More gruesome blood effects
- Drive yourself around in vehicles
- Non-degrading Armour and Weapons
- Reliable (non-misfiring) weapons
- Side-quests without a time limit
- Carry higher load
- Add more to weapons
- More realistic nights and weather
- Text on the map
- Better English text dialogues
- Accurate & Realistic weapon descriptions
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-------- Special Notes --------
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This is an absolutely stable version and nearly bug free.
It is will be the core for all future versions.
Next version (2.2) will come with an installer to configure the mod upon installation.
Any suggestions you have from now on will have to split in 2 categories:
a) For the core (in which case they will be fixed)
b) For the installation (in which case they will be option while installing)
Upon suggesting something you need to specify if it is for (a) or (b), otherwise I will ignore you completely.
Also to reduce the size of download this mod is packed in self-extracting 7zip format.
Just double click it, extract the whole thing wherever you like, and then move the gamedata folder to you Stalker folder (see Installation).
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---------- Changelog ----------
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2.1 -> 2.1.1
- Removed Horror mod
- Added giv_em_hell's Advanced World Weapons mod v1.0 (partial + modified)
- Added Float32 mod 4307_283a+patch (only affects Full Dynamic Lighting play)
- Added new Gauss skin by Factor-X
- Added Phaedin's siren sound
- Reduced number of explosives traders have, to 1 of each, to avoid excess weight issues
- Further reduced earnings from selling weapons to traders (apart from starting trader)
- Fixed: Dream mod crashing the game when attempting to sleep (there is a 'spin' issue but it doesn't affect stability)
- Fixed: Death crash bug
- Removed Guide from ReadMe and made it into a separate file
- Added modding info in 'Changing this Mod' section
- Added clarifications in 'Copyright' section
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---------- Installation ----------
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Extract and place only the ' gamedata ' folder to:
...\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl
Do whatever you want with the others.
======= NOTE =======
1. Do not expect that your old saved games will work with this mod. Just to be safe, keep my old gamedata folder somewhere before you try the new one. If the game crashes to the desktop either continue to use the old one or start a new game.
2. The Stalker Faiakes mod is meant for Master level only. Otherwise it makes the game too easy.
3. Requires patch 1.0003 to work and enable all features.
4. Some mods (e.g. Vehicles mod) need some tweaking to be activated. Please read the respecitve ReadMe file of that mod, which is in the 'All Other ReadMe' folder. I get seriously annoyed when asked questions whose answers can be found in the ReadMe.
5. If you can't get this (or any other mod) to work, you just need to modify the file fsgame.ltx, which is in the same folder where you placed the gamedata folder of this mod.
Simply, right-click on fsgame.ltx, choose 'open with', click the bottom option 'Choose Program...', select Notepad from the list, check the option below to always open that type of file with Notepad and then click 'OK'.
Open the file and the second line will look like this (a bit more spread apart but ignore that):
$game_data$ = false| true| $fs_root$| gamedata\
Replace the first 'false' with a 'true' and the whole thing should look like:
$game_data$ = true| true| $fs_root$| gamedata\
Save, close and you'll find that all your mods work fine now.
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---------- Credits ----------
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In alphabetical order
174@2ch for: Jin-Roh Mod v1.0
Ab@dDon for: Dream Mod v1.1
Balnazzar for: Trader Mod v1.1
Balnazzar for: Retexture Mod v1.0
Balnazzar for: Transport Mod v1.0 + Patch
Breda for: l86 blood texture mod
broken181 for: Silent Silencers mod v2.0
Ceano for: UAZ Jeeps vehicle Mod 1.1
Cryomerk for: Reskin Pack #1 (G36/Sig550/AKM74)
dDefinder for: Improve Sound Effects v0.9 mod
Digital Junkie for: new Gaus Rifle skin
FacTor-X for: Re-Skinned Hands/Gloves mod
Gamerush for: Flashlight Range Mod v1.0001
Giv_em_hell for: Real World Weapon Reskins mod v1.07
Gohda for: Retextured AK-74u and AK-74 mod
Gohda for: Retextured USP - Stainless Steel Slide
Gohda for: Retextured Winchester 1300 - Wood Parts
Gohda for: Retextured PM and PB (1.0)
Gohda for: Retextured Groza (1.0)
giv_em_hell for: Advanced World Weapons mod v1.0
gordon-X for: Harmonica mod
gullgotha for: No1DegradeUniqueWeapons Mod Version v1.0
gullgotha for: NoDegradeNormalWeapons Mod Version v1.0
gullgotha for: Endurance Mod Version v1.1
H4wk for: Monster Energy Drink mod
Heru for: Girl TV mod
KnifeInFace for: High-res Smirnoff Vodka mod
KnifeInFace for: High-res Food mod
Kyodan for: Real Gun Names mod v.3
Lexx for: Antigas Armour Mod v4.1
Lokbomb for: Viper to Pistol Slot Mod
Mattressi for: Gritty Chrome Desert Eagle re-skin v1.0
Mtang for: Annoying Audio Fix v1.3
NAMAYU for: Multicam style Stalker suit skin mod
Ozne for: Cigarettes mod
Phaedin for: Siren sound
PiIsARational for: No time limit on quests Mod v0.01
PiIsARational for: Armour Decay Mod v.01
Pseudoant for: HUD & Blood MOD v1.3
Save for: Carry mod v3.0
SGHi_app for: miniPDA replacement mod
Superfly for: Items skin pack mod
Swifty Magee for: Additional Add-ons Mod v1.0
tharawdeal/onionradish for: Raw Onion Revamp Mod (1.03
TheVoodoo for: Weather Overhaul Mod 1.01
TREG for: Zombified Stalker Skins (v1.0)
Underwhelmed for: Weapon Damage Mod
Warpig for: Mp5/Viper upgrade mod
Warpig for: Sign Bar 100 mod
YourMessageHere for: STALKER Realistic-looking Weapon Pack
ZanderArch for: Advanced mapping system v1.5 mod
All changes, beyond what the credited mods originally offered, are mine.
All changes, not credited to a specific modder, are mine.
======= Special thanks =======
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////////// THE TEAM /////////////
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FacTor-X (skins, textures) //////
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Digital Junkie (skins, tecxtures)
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madmax17 (scouter) //////////////
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giv_em_hell (skins, textures) ///
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Swifty Magee (code) /////////////
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Tarrask (beta tester) ///////////
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and to:
>>> niphty
From the FileFront forums, who showed me how to add & edit icons, for the Double-mini-Weapons mod and more.
>>> ZanderArch
For discovering where those stupid weapon icons were in the first place.
>>> Broken181
For fixing the blood textures not working with past, scripted blood marks and for tactical game advice.
>>> lahvan
For letting me know hot to increased weapon dispersion while moving (it pays off to crouch now)
>>> GSC
For their support to the modding community.
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---------- Contents ----------
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1. Folder: gamedata -> the mod folder (see Installation)
2. Folder: All Other ReadMe -> The ReadMe files of each mod used in mine
3. Pictures: various -> screenshots showcasing features of the mod.
4. Text files: various -> ReadMe, Guide, Licence and Changelogs
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----- Changing/Using this mod ---------
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======= Altering load capacity =======
Go to: gamedata\config\
Open file: system.ltx
Find line: max_weight = 300
Change to the number you prefer then, go to: gamedata\config\creatures
Open file: Actors.ltx
Find lines:
max_item_mass = 300
max_walk_weight = 300
and apply the same number as with max_weight.
======= Vehicles =======
Bring up the console (press`)
Then type: bind turn_engine kw
(where w is the keyboard key you'd like to use).
With the Use jey you can go into the vehicle
With [W] you start the engine.
======= Skins =======
If you don't like Weapon skins, just go to: ...\gamedata\textures\wpn
and delete accordingly.
======= Weapon Reliability =======
1. Go to: gamedata\config\weapons
2. Open any weapon file with Notepad
3. Find parameter: misfire_probability = 0.0000
4. Change back to original figure (see list below)
Original misfire data:
abakan = 0.0050
ak74 = 0.0030
ak74 = 0.0030
beretta = 0.0050
binoc = 0.0001
bm16 = 0.0030
colt911 = 0.0030
desert eagle = 0.0030
fn2000 = 0.0050
fort = 0.0030
g36 = 0.0030
gauss = 0.0001
groza = 0.0030
hpsa = 0.0050
knife = 0.0000
l85 = 0.0030
lr300 = 0.0030
mounted = 0.0001
mp5 = 0.0030
pb = 0.0050
pm = 0.0030
rg6 = 0.0030
rg7 = 0.0001
sig220 = 0.0050
sig550 = 0.0030
spas12 = 0.0050
svd = 0.0050
svu = 0.0050
toz = 0.0050
ups = 0.0050
val = 0.0030
vintorez = 0.0050
walther = 0.0050
wincheaster1300 = 0.0050
======= Armour Degrading =======
1. Go to: gamedata\config\misc
2. Open file 'outfit' (for normal armours) or 'unique_items' (for unique armours) with Notepad
3. Find parameters:
[sect_novice_outfit_immunities]
burn_immunity = 0 ;0.xxx
strike_immunity = 0 ;0.xxx
shock_immunity = 0 ;0.xxx
wound_immunity = 0 ;0.xxx
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0 ;0.xxx
explosion_immunity = 0 ;0.xxx
fire_wound_immunity = 0 ;0.xxx
and change the zeros to whatever values follow the ';'
======= Dispersion =======
1) fire_dispersion_base
This is the weapon's bullet spread. Can be found at:
...gamedata\config\weapons\**name of weapon**
and
...gamedata\config\misc\unique_items
Example: fire_dispersion_base = 0.20 (lower is better, 0.0 = 100% accurate)
I have only reduced the dispersion of 3 weapons. Below are their -original- figures:
FN F2000 (config\weapons\w_fn2000) = 0.20
Gauss Rifle (config\weaponsw_gauss) = 0.01
Groza 5.45 (config\misc\unique_items) = 0.18
And I have increased the dispersion of 1. Below is its -original- figure:
Silenced Mp5 (config\misc\unique_items) = 0.15
2) PDM_disp_base
This is the added spread because of your movement. Can be found at:
...gamedata\config\weapons\**name of weapon**
Example: PDM_disp_base = 2.0 (lower is better)
Original value was 1.0 (for almost all weapons).
======= Other Mods =======
The best way to do that is for you to download that mod, see the files it has and try to remove them from my mod. I say 'try' because you should only do that after you have read the ReadMe of that mod and you can be certain that they don't use common files which I merged. Otherwise the mod will crash.
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---------- Bugs, Issues ----------
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1. Saved games will not necessarily work. The changes in some versions simply require a new game to be started.
2. There is an issue with the game (not the mod). You have to have Antialiasing all the way to the left (off) otherwise the crosshair disappears.
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---------- Copyright ----------
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1) You may modify this mod.
2) You may distribute it.
3) You may NOT include it into your mod unless you receive my explicit permission.
4) If you have included it in your mod, then you HAVE to credit me & the respective modders (see credits).
5) You may NOT charge money for it (apart from --minimum-- shipping & format costs (e.g. CD sent through post). Any overcharging for posting will be be considered as an attempt to make a profit out of the mod.
6) 'Handling' or 'packaging' charges will be considered as an attempt to make a profit out of the mod.
Failure to comply with (3), (4), (5) and (6) will result in a request to the hosting website that you be banned (and the mod be taken down) and/or to legal action against you and/or the website, should either have engaged in a profit making activity.
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---------- Contact ----------
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Faiakes