You are an employee of an industrial complex for the processing of hazardous waste, which is located near the Black Mesa. There was a cascading resonance, and you fell into a real trap, now your task is to survive and get out of the industrial complex, simultaneously destroying crowds of Xen creatures.
Good day to all, dear friends! I just want to apologize for such a long lack of news regarding the game, I had some difficulties, because of which I had to postpone development for an indefinite time. Today, I want to show you the almost final version of the first map in the game. And about lighting, I also apologize - I messed up a bit with the settings for light_enviroment, and for this reason it looks so crooked, it will be fixed in the release. As for the card itself - it is finished somewhere by 80-90%, it remains only to slightly increase the detail.
Pay attention to the grass, this is the same grass that XashXT generates, and by the way it is animated :)
Hello to all! Today I am with very good news! And so, let's get started...
Sketches of fourth map.
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SDK v1.0 for Factory Invasion, contains source code, compiler and FGD-file for J.A.C.K or VHE.
This patch fixes a HEV suit on end_chapter, and add hologram to the bm_chapter
First demo of Factory Invasion, based on Half-Life: Redux, thanks to Magic_Nipples.
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