extra doom mod, is a mod for doom 2 with the aim of playing in Cooperative mode (Although it can also be single player) that adds many weapons, techniques and New Demons, All new Demons were taken from the Realm 667 (Credits To its creators) the final version.
Extra Doom Mod v2.0
Hello Players, this is the new version of the mod with the errors and bugs corrected, apart from that I implemented and replaced things that I did not like or that I wanted to be in the mod, this version is the most complete since I would say that I am very satisfied with it result, I hope and you like it as much as I do.
The NoHelmetHud.pk3 file is for if you find the helmet hud annoying, and also to make it look similar to how it was before.
the ConnectingDoom1.pk3 file is to be able to play doom 1 with the episodes in a row and not have to start over,I know there is already a mod like this but I had to make mine.
List of New implementations in the mod:
1:We added an option to go to a test map made by MrChoriCheese, so you can test the new things in the mod.2:Now you can load double revolver, as long as you have 2.3:Now you can carry double glock pistol as long as you have 2.4:The weapons that you can choose when making a new game have a starting animation.5:The axe has been sprite upgraded, and it has a secondary hit and you can throw it with the special use of weapons button.6:We added allied marines, they can follow you and you can leave them on standby, very similar to brutal doom and brutal friends, it has 10 classes of marines.7:Added scope on the shotgun and submachine gun.8:Several bugs have been fixed to avoid a broken game.9:The Nail Launcher has a secondary fire similar to what the Plasma Rifle does.10:The super shotgun has an alternate fire where you can launch from a shotgun bullet.11:the unmake has been improved, with a lightning attack similar to that of brutal doom, now what was the main shot became the secondary.12:The grenade launcher has a special use, which has the use of being able to hit the grenades once they collide.13:The hud has been improved and now has a point counter for competitive games.14:the sphere of invulnerability and the infrared lenses have a new effect,removing the classic effect that the truth was a bit annoying.15:waiting to summon allied demon souls has the ability to summon the classic high rank demons from doom 1 and 2.16:New Sprites for Keycards and Skull Cards.17:New decoration variant.18:New explosion effect for explosive barrels.19:we lower the difficulty of the zombie mans.20:New Sprite for the ammo backpack.
Thanks for playing with this mod! Yours sincerely: MrChoriCheese and SrBurgerCheese
Hello guys enjoy the mod :D
Tested - I was not disappointed, it turned out much better than the first version! The plasma gun has become more convenient than before, respect for the new design of the super shotgun in general respect, comfortable to play, and yes, thanks for changing the fire of unmaker, otherwise in the previous version it shot somehow dull and did no damage at all. bugs fixed, like project brutality, only highly compressed) Thank you for the update, I wish you good luck in development and in general)
Hello Bro, Thanks for trying the mod, in fact in this update I have worked a lot on correcting errors, and it is true that some things still need to be finished but as long as I progress too muchThank you for commenting and giving your opinion.
the missing ready sound for weaps was bothering me.
I now can give the 10/10 this mod deserve.
hello Bro, yes it bothered me a little hehe, I hope you enjoy the mod so much, thanks for your comment :)
Ah, I forgot about picking up the mod after the first version. But hey, this version is pretty neat in its own right. Keep up the good work with this mod!
Although I have noticed some things with this version that probably will need to be fixed at some point and maybe suggest something for it for a good reason.
For one, the grenade launcher from switching the impact mode to bounce mode, has a spelling error for "deactivate" as it says, "desactivate" instead.
For a second, not sure if it equates to the push force of an enemy killed but, items and things they drop can end up either end out of reach or out of bounds entirely thus getting no way to pick it up again.
But I would like to suggest the bonuses they drop be like the bonuses, except they do not count on the item score as it itches me to get that 100% for enemies or area behind an invisible wall or out of the map itself. Heh.
hello Bro, first of all Thanks for commenting and giving your opinion, of course I also noticed certain errors, this is not the latest version of the mod,but anyway i will fix all the bugs and upload the version as fast as possible
Regarding your suggestion, I will try to see some way so that it does not count as part of the map
Wooooow thx a lot bro
Did u take your time?
hello Bro, the truth is that I was already working on this version, since the last one did not convince me Thanks for playing and commenting on my mod
I still hate the sprites of fire
I plan to launch a mod, with Gore BD style so stay tuned
This mod is based on bd21 or pb3.0?
En ningúno
I was stupid the sprites of fire are very good
Blends well with the atmosphere and graphics of the game
You are pro
Hey hermano está súper cool, súper cool...PEROOO HAY UN ERROR GRABE, es un bug súper súper molesto, no sé porque de la nada se congela unos cuantos segundos, como si el tiempo se detuviese, no sé si me explico, dura unos 4 o 5 segundos, y no sucede solo una vez, sino varias, varias veces, es demasiado molesto, revise bien y no pasa con otros mods, esto se descuenta más en mapas con gran cantidad de enemigos bro, que pasa
Hola Bro,por lo tal no es un error si no un cacodemon que tiene un poder de parar aveces el tiempo,se que es un poco molesto pero solamente se trata del cacodemon,Muchas gracias por comentar y avr descargado el mod
Haaa xd, bueno, en todo caso y solo como sugerencia si me lo permites claro hubieses puesto un efecto de pantalla, no sé que se vuelva verde o algo así...pero en fin el mod está súper cool súper cool, gracias por el
Muchas gracias bro :D
Nice
thanks bro!
One of the best challenging mod i played
The community always excites me
Should call it brutal doom Extra Edition to be better known
I know it's not brutal doom but there is a similar side ,in base
thanks brother, we are thinking of making an Extra doom Brutal mod, when it is a fact I will confirm it by moddb
Oh with aggressive/fast monster and gore bd style,why not
But why the pistol is so weak
I feel like it's too useless
You have to shoot a lot just to kill the weakest
While monsters always come in horde or many in a sector
It's the only pistol, we can't even take advantage of a small weapon
The worst is that when we finish any weapon ammo, it's the pistol that is selected by default to make fun of us
oh thank you for commenting we will take it into account
Woow you look so delicious ,are u good burgercheese?
haha i think so xd
Nice.
thanks bro!
Whenever i try to choose a difficulty and when i do it can't find e1m1 for some reason could someone help me?
What??
Awesome mod for delta touch 5/5 mod
Thanks Bro!