July 2010 news update for Exterminatus, Warhammer 40,000 themed mod for Half-Life 2 slipped into August. I hope the new public Beta version 5.05 will make up for the lateness of this news post. The Zoanthrope has come under scrutiny for this patch, bringing the biggest changes code-wise.
New features
- New console variable "ex_bolter_rof" to allow server operators to experiment with variations on the Bolters Rate of Fire
- New console variable "ex_version" to report the ex version number
Balance Changes
- Added an extra marine mission to to ex_thunderhawk by Typheron, along with many tweaks
- Buffed the Zoanthropes movement speed
- Revamped Zoanthrope PSI-powers, made the BAMPF attack secondary and added a new, faster, plasma based, primary attack
- Buffed Warriors ranged attack and Nerfed their melee attack to compensate
Attempted to fix the following bugs:
- Disconnecting players cause a white, ERRORNAME, kill message
- Carnifexs cannot cap without crouching
- Certain maps not specifying start objectives as expected
Downloads for the latest Beta are available through the Manual Downloads page as usual.
Progress on the new Terminator and Genestealer classes continues, but nothing new to share just yet.
Ever since the Steam updates that opened Steam and the Source engine to the Mac platform the Source SDK we use for mapping has not been working. This held up all progress on the development of new and existing EX maps, which was very frustrating. Luckily I found a workaround for that problem just this month (details on the EX forum). Once more we've finally got some more mapping progress, fixes and new maps working their way through to Beta testing. We're always looking for more maps and mappers. If you're interested in mapping for EX please let us know.
Awesome! I love this game! I can't wait for more!