The Europe in Ruins team is proud to present the latest iteration of their award winning modification with: Europe in Ruins takes the fast paced, intense and surreal combat that you've come to know from Company of Heroes and combines it with persistent environment, ever changing meta-gameplay and ongoing war. The modification sees you creating and commanding your very own battalion in which you can customize with any units and upgrades you wish; Company of Heroes strategy has never had so much choice. Not only do you get to build up your battalion, but as you units battle, they will gain and retain all the experience they have earned, carrying over from battle to battle; going from green to elite! Not only do units gain veterancy, but your battalion as a whole increases in effectiveness through doctrine unlocks and other advantages. Each of these unlocks are designed so that the player can tailor their battalion to their ow

Report RSS Update 0.0.6

The Europe in Ruins team is happy to announce our largest update since the Reinforcement update. Version 0.0.6 is here!

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The Europe in Ruins team is happy to announce our largest update since the Reinforcement update.

Version 0.0.6 is here folks and it's just a starting point in the content that the team will be delivering to our community over the next couple of weeks. Check out the list below for the full details of the patch changes.

Doctrines
added Doctrines to Launcher!
this is a work in progress, and each ability will be designated as complete or incomplete.
These will be added through hotfixes.

Check out the forums for more information

ALL
* You will gain a PP amount depending on who you play, win or lose.
* New Starting Resources:
8000 MP, 1800 Mun, 1200 F
* Repair removed from the game, all vehicles now have a repair kit upgrade
(Ranging from 10 - 150 Mun, 1 use)
** R+ mode has been changed. It is now a random chance between the 3 current modes.

Added Tales Of Valor Units

US
- Pershing: 16 pop (From 17)
- Quad: 6 pop (From 5)
- Crocodile: 12 pop (From 14)

- Engineer availability from 8, 4, 1 to 6, 4, 1
- Quad availability from 4, 4, 1 to 2, 4, 1
- Jeep availability from 4, 2, 1 to 6, 2, 1

- Triage center moved to infantry doctrine

- Riflemen: 190 MP (From 200 MP)
- Airbourne: 280 MP (From 300 MP)
- M8 Skirts: 60 Mun (From 100 Mun)
- Triage Center: 120 Mun (From 140 Mun)
- .30 mg team: 250 MP, 20 Mun (From 270 MP, 30 Mun)
- Mortar team: 350 MP, 50 Mun (From 420 MP, 50 Mun)
- Demolitions: 60 Mun (From 70)
- Riflemen Grenades: 30 Mun (From 35 Mun)
- Ranger/Airbourne Grenades: 40 Mun (From 45 Mun)
- AP Rounds: 40 Mun (From 50 Mun)

- Sticky penetration against side skirts improved.

British
- Firefly: 12 pop (From 14)
- Stuart: 7 pop (From 8 )

- Tommy Recon Section snipe range increased
- Stuart gun modified
- British MG Team suppression improved, SF ability removed
- British Mortar Team damage & range increased, rate of fire reduced.
- Churchill Tank Shock improved.

- Vickers MG Bunker Upgrade: 45 Mun, 2 pop, (From 140 MP, 30 Mun, 3 pop)
- Churchill MK IV: 410 MP, 260 F, 10 pop (From 410 MP, 275 F, 12 pop)
- Tommy infantry section: 255 MP (From 265 MP)
- Sappers: 200 MP (From 210)
- Chuchill AVRE: 410 MP, 240 F (From 490 MP, 315 F)
- Commando grenade: 40 Mun (From 45 Mun)
- Piat commando grenade: 40 Mun (From 65 - bugfix)
- Tetrarch: 300 MP, 70 F (From 300 MP, 80 F)
- British MG Team: 280 MP, 30 Mun (From 320 MP, 50 Mun)
- FOO moved to Captain

Wehrmacht
- Tiger: 640 MP, 635 F (From 860 MP, 635 F)
- Flammenwerfer HT: 240 MP, 80 Mun, 30 F (From 240 MP, 65 Mun, 55 F )
- Grenade: 25 Mun (From 30)
- StuG/H Armor Skirts: 50 Mun (From 60)
- PIV Armor Skirts - 60 Mun (From 70 Mun)
- Panther Armor Skirts - 80 Mun (From 90)
- PAK - 400 MP, 120 Mun (From 400 MP, 140 Mun)
- MP40 - 65 Mun (From 70)
- Stormtrooper medkit - 25 Mun (From 15 Mun)
- KCH medkit - 25 Mun (From 15)
- Grenadier medkit - 20 Mun (from 15)
- Panzerfaust (Volks): 40 Mun
- Panzerfaust (KCH): 50 Mun
- Stormtrooper: 320 MP (From 300 MP)

- PAK no longer shoots 3x in camouflage
- Tiger Ace removed Sad

- Motorcycle availability from 4, 2, 1 to 6, 2, 1
- Pioneer availability from 8, 4, 1 to 6, 4, 1
- Nebelwerfer availability changed to 1, 1, 1

- Panther: 15 pop (From 16)
- Ostwind: 10 pop (from 11)
- Tiger: 16 pop (From 17)
- King Tiger: 18 pop (From 19)

PE
- PzIV IST: 10 pop (From 12)
- Panther: 15 pop (From 16)
- Wirbelwind: 10 pop (From 8 )

- Vampire halftrack radius increased
- Healing Scout car moved to Scorched Earth
- Bergetiger removed (for now)

- Tank Buster Grenadiers: 195 MP (From 205 MP, 110 Mun)
- Light AT HT: 255 MP, 40 F (From 275 MP, 50 F)
- Radio equipped Scout Car - 145 MP, 80 Mun, 10 F (From 145 MP, 95 Mun, 10 F)
- Marder: 380 MP, 120 F, 6 pop (From 305 MP, 170 F, 8 pop)
- PzIV IST Armor Skirts: 60 Mun (From 80)
- Panther Armor Skirts: 80 Mun (From 90)
- Flakvierling: 290 MP, 60 Mun, 4 pop (From 290 MP, 70 F, 6 pop)
- Anti tank grenade: 20 Mun (From 25 Mun)
- Incendiary grenade: 25 Mun (From 30 Mun)
- Scout Car 145 MP, 20 F (From 145 MP, 10 F)
- FJ faust: 40 Mun ( From 50)

Repair Changes

1. Repair was removed from all units. This also means the Repair Bunker & Bergetiger was removed.
(For now, it may be coming back later)

2. Each vehicle has the ability to purchase a repair kit, the repair kit's repair rates are based on the unit type.
200 HP for light vehicles. 400 HP for medium vehicles. 600 HP for heavier vehicles. 1000 HP for extra heavy vehicles.

3. The repair kit costs vary from 10 Mun to 150 Mun, based on the unit. They only have one use but there's doctrines that expand this.

4. When triggered in game, your vehicle will be practically immobile and will reload significantly slower.
The repair durations are 60s/120s/180s/240s. Time it wisely.

Obviously this is all one big test, we expect and hope that you provide constructive feedback during the trial period rather than just bashing it. A lot of these modifiers and details are still subject to alteration, it is the community that can have a large impact on its future.

In Game Art Changes

- User Interface has been re-skinned and updated
- Menu Screen has been updated, now includes 3 new backgrounds
- Platoon Buttons now no longer stand in icons.
- Many other tweaks

Launcher changes

A rework of the level system has been implemented.
each level is 100 points above the last, level 1: 100, level 2 : 200, level 3 : 300, etc... except for the 200pnts needed between 7th and 8th.

Common Wealth
level 1 : Major
level 2 : Lieutenant Colonel
level 3 : Colonel
level 4 : Brigadier
level 5 : Major General
level 6 : Lieutenant General
level 7 : General
level 8 : Field Marshal

United States
level 1 : Major
level 2 : Lieutenant Colonel
level 3 : Colonel
level 4 : Brigadier General
level 5 : Major General
level 6 : Lieutenant General
level 7 : General
level 8 : General of the Army

Wehrmacht
level 1 : Major
level 2 : Oberst leutnant
level 3 : Oberst
level 4 : General Major
level 5 : General Leutnant
level 6 : General Oberst
level 7 : General
level 8 : General Feldmarschall

Panzer Elite
level 1 : Sturmbannfuhrer
level 2 : Obersturmbannfuhrer
level 3 : Standartenfuhrer
level 4 : Brigadefuhrer
level 5 : Gruppenfuhrer"
level 6 : Obergruppenfuhrer
level 7 : Oberstgruppenfuhrer
level 8 : Reichsfuhrer

How you gain xp in EiR:R 006+

Vs Equal ranked TEAM (Adds all xp, averages)

Win: 20xp
Loss: 10xp

Modifiers:
per rank lower: -20% Xp
per rank higher: +20% Xp
Min 20% Xp
Max 200% Xp

eg, Im rank 5, playing a rank 3 TEAM
my modifiers are:
2 - 5 = -3 * 20% (60%) = 40% of win, loss, pp gain.

The last question to answer is, WHY DO I NEED TO GAIN XP and LEVEL?
In order to unlock your doctrine tiers, and advantage tiers, you need a corresponding xp rank as follows:

Xp Level 1 : Doctrine Tier 1 Unlocked
Xp Level 2 : Advantages Tier 1 Unlocked
Xp Level 3 : Doctrine Tier 2 Unlocked
Xp Level 4 : Advantages Tier 2 Unlocked
Xp Level 5 : Reinforcements Unlocked
Xp Level 6 : Doctrine Tier 3 Unlocked
Xp Level 7 : Advantages Tier 3 Unlocked
Xp Level 8 : Doctrine Tier 4 Unlocked

We hope to see you in game!

Download the latest version here! - Europe in Ruins version 0.0.6

Comments
djibe89
djibe89

I only have a ..\Opposing Fronts\ folder (with reliccoh.exe in it) Should I install in it ?

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