Here it is, my humble 0.5 version of this mod.
Simply download, unpack and follow the instructions in the README text file.
All:
Kedable Battleship - Level 5 Space Station, Mandalore only, Ability no longer needs to be bought off black market
Crusader Gunship - Level 3 space station Mandalore only, Ability no longer needs to be bought off black market
Star Viper Squadron - Level 2 space station, Mandalore only, Ability no longer needs to be bought off black market
Various changes to descriptions to add depth
Increased space battle population caps of all factions: Empire, 50 - Rebels, 50 - CIS, 50. This means the Empire can field more heavy hitter and varied fleets, whilst
the Rebels can focus on their fighter/bomber swarms and the CIS can field their mixed fleets.
Added new units to Space Skirmish and adjusted units availble during Space skirmish to resemble Galactic Conquest - CIS get the Mandalorian Units - Rebels get Corellian Units
Skins of Victory, Pelta, Arquintis and Republic Interdictor changed to look less 'Republic' by Aus_Doug
Empire:
Venator SD - level 3 space station, spawns V-wings and Arc-170's
Victory SD - Level 3 space station, mainly in the core worlds and major shipyards, Spawns V-wings and ARC-170's
Victory SD mk2 - Level 4 space station, mainly in the core worlds and major shipyards, spawns TIE fighters and TIE Bombers
ISD mk1 - Level 4 space station, spawns TIE Fighters and TIE Bombers
ISD mk2 - Level 5 space station, Kuat only, limit of 5, spawns Tie Fighters and Tie Bombers
Arquintis light Cruiser - Level 1 space station, anti-ship role
Gonzanti Frigate - Level 1 space station, anit-fighter/bomber role
Z-95 Headhunter - Level 1 space station, Fighter escort
Tartan Patrol Cruiser - Level 4, anti-fighter/bomber
Acclamator mk2 - level 2 space station, multi-role combat, carries V-wings
Republic interdictor - Level 3 space station, interdiction role
Immobalizer Cruiser - Level 5 space station, Kuat only, wider area of effect interdiction, heavier sheilding and armour than Republic Interdictor
TIE Defender - Level 5 space station, Corulag only
Thrawns ISD now spawns TIE Defenders as apposed to Fighters or Bombers
Space stations spawn V-wings as garrison until higher levels
Rebels:
Pelta Frigate - level 2 space station, heavy firepower but weak armour and shielding, esentially a better substitute for the assualt frigate mk2
Mon Calamari Cruiser - Level 5 space station, Mon Calmimari only, capital ship
Rebel Venator - Level 3 Space station, availble on a few worlds, spawns Z-95 Headhunter and Y-wings's
MC-75 - Level 4 space station, cruiser
X-wing - Level 4 space station
Y-Wing - Level 1 Space Station
Z-95 Head Hunter - Level 1 Space Station - on going issue in GC
A-wing - Level 5 space station
B-wing - Level 5 space station
Corellian Battle Cruiser - Level 4 spacestation, Coreliian only. A slow heavily armed ship equiped to take on other vessels and squadrons
Corellian Destroyer - Level 3 spacestation, Corellia only. A heavy Frigate designed to counter squadrons and support large vessels.
Space stations spawn Z-95s as garrison until higher levels
Consortium and CIS Holdouts:
Tyber Zann and Urai Fenn - Altered their descriptions
Renamed the Aggressor to Krayt Class Destroyer as it was to be originally, also scaled the size down a little.
Vulture Driod - Level 1 Space station, Basic Fighter unit
Skipray Blast Boat - Level 1 Space Station
Munificent Frigate - Level 2 space station, general purpose combat
Providence cruiser - Capital ship, brings lots of vultures
Reclusant frigate - Combat ship
Interceptor IV - Level 1 space station
Pirate Fighter - level 1 space station - ongoing issue in GC
Space stations spawn Vulture fighters as garrison
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