"I free people from the constraints burdening the mind, from the dirty and degrading self-torture chimera called conscience and morality, and from the claims of liberty and independence, which grows up to only a few..." Episode 17 - this story is based on the maps of the remake of Half-Life 2 beta, and cut version of HL2 content. Furthermore, EP 17 will have their own maps and locations. Episode 17 does not apply to episodic Half-Life 2 and is based on an independent history.
After the negative criticism of the new design of the Citadel in EP17, we decided to work on the bugs. People said that the lighting, which was shown in the screenshots, too bright, and the impression of "nightclub". But the idea of a "mechanical tiles" like caught. Therefore, our artist reworked the design of the Citadel we returned cool shades, but at the same time bright-red lamps should give the Citadel species "danger." As for the architecture, while I'm trying to combine Valve design and ideas together.
The first Citadel Test didn't look bad but the second one looked a lot like disco imo (because of the lights).
this is incredible