"I free people from the constraints burdening the mind, from the dirty and degrading self-torture chimera called conscience and morality, and from the claims of liberty and independence, which grows up to only a few..." Episode 17 - this story is based on the maps of the remake of Half-Life 2 beta, and cut version of HL2 content. Furthermore, EP 17 will have their own maps and locations. Episode 17 does not apply to episodic Half-Life 2 and is based on an independent history.
Hello everyone!
In Episode 17 it is planned to add in gameplay of detachments of Alliance soldiers: a squad leader and two common soldiers. This will allow to slightly diversify the appearance of the soldiers, and to change the tactics of combat players: the squad commander has an increased health margin, and is armed to a higher class with weapons, depending on the stages of the game.
Poster author: Alexander Zelenok
Any other differences between regular CPs and commanders? Like say they can give orders or throw grenades, or have generaly slightly better AI or something like that?
Differences will be only in the visual component, and small changes in the .cfg files. AI will not change.
aight
Will this be a form of loading screen?
No, this is not loading screen
every addition that helps diversify the enemy encounters is always a welcome one. well done
Vader?