"I free people from the constraints burdening the mind, from the dirty and degrading self-torture chimera called conscience and morality, and from the claims of liberty and independence, which grows up to only a few..." Episode 17 - this story is based on the maps of the remake of Half-Life 2 beta, and cut version of HL2 content. Furthermore, EP 17 will have their own maps and locations. Episode 17 does not apply to episodic Half-Life 2 and is based on an independent history.

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Blue199
Blue199 - - 6,971 comments

Any other differences between regular CPs and commanders? Like say they can give orders or throw grenades, or have generaly slightly better AI or something like that?

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LiVl Author
LiVl - - 50 comments

Differences will be only in the visual component, and small changes in the .cfg files. AI will not change.

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Blue199
Blue199 - - 6,971 comments

aight

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ReezeTheVampire
ReezeTheVampire - - 3,937 comments

Will this be a form of loading screen?

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LiVl Author
LiVl - - 50 comments

No, this is not loading screen

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[MC]Pimpão
[MC]Pimpão - - 367 comments

every addition that helps diversify the enemy encounters is always a welcome one. well done

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user4634
user4634 - - 18 comments

Vader?

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Description

Hello everyone!
In Episode 17 it is planned to add in gameplay of detachments of Alliance soldiers: a squad leader and two common soldiers. This will allow to slightly diversify the appearance of the soldiers, and to change the tactics of combat players: the squad commander has an increased health margin, and is armed to a higher class with weapons, depending on the stages of the game.
Poster author: Alexander Zelenok