We tend to love funny easter egg or joke type weapons. They can give us crazy game-breaking powers and facilitate odd nods to pop culture and in-game lore current and previous. But what if the vast majority of the weapons in a beloved game were gimmicks?

As of V3.1, the ultimate easter egg and joke weapons mod for Fallout 4 is now complete!

For a list of included weapons, descriptions, and locations, and for the very latest build of the compilation, go to Nexusmods.com (there's a character limit here...).


Now you can simulate that kind of (bock bock) bizarro world in Fallout 4, and have a lot of silly fun doing it, with this one-stop-shop mod (whose apparent ambition has horrifically developed to be the most excessive, elaborate surreal, absurdist weapon mod in video games) that adds around ONE HUNDRED FIFTY strange weapons & items, many of which are homages, and some original concepts. Some are direct weapons, some are indirect, some are more tools than weapons, some are tame and some are cataclysmic, and nearly all of them are terribly, terribly impractical (maybe even stupid or ridiculous).

If you have all the official DLC (e.g. hold the Season Pass, bought the full collection of DLC individually, or got the GOTY edition), this file collects all of my off-the-wall weird weapon packs in one convenient mod slot, comprising what is basically a pop-culture-reference-laden (can you spot them all?, see below) love letter to video gaming's most outlandish strange weapons and postgame novelty and cheat items.

The game's scripting flexibility is stretched to its outer limits to deliver a wide range of unique effects, and to give you as many abilities as possible so that Fallout 4 can truly shine through as a emergent systems, sandbox game.

If you are bored with Fallout 4 and want to have fun and exercise the game's ability to simulate chaos, this is the mod for you.
If you really liked looking through those video game cheat books as a kid, this is definitely the mod for you.

In some ways, this is an important kitchen-sink-style cheat mod and proof of concept for those not on PC that shows how flexible native Papyrus is (it adds rudimentary programmable computers a la ComputerCraft, it allows spawning arbitrary forms in through in-world number entry, it takes apart the world and provides warping, restructuring, and all manner of NPC manipulation). There are really stupid, tech demo features like a vibration test for your gamepad (e.g 360 wireless controller) which allows you to control the bias and force of the motors by your character's elevation and azimuth orientation (e.g. look up and face North for max left & right vibration, be crouched for continuous rather than pulsing feedback -- most items in the mod have crouch and or melee triggered "alternate fire" or contextual-control modes, like Perfect Dark).

If you want to feel like a little more than a demigod in Diamond City (every single non-player-home interior has a special item in it!)...

If you want something to accompany your serious "realism" based playthrough, well, this might be the wrong tree.

(I would love to see a video with all of these weapons and their alternate fires fully showcased, but it might end up an hour or two long. And doing full playthroughs or speedruns with the stuff would be... interesting.)

(If you don't have all the DLCs, go get the EPA Weird Weapons WackyPak and then the individual addons not in the WackyPak enumerated below)


Replaces the WackyPak: Zetan Poltergun, A Tree Grows In Boston, BFC-9500, Bilgeplump, Ergospheric Albondigizer, Globulizing Nucleator, CE-4 Visitor, Combustibloks Remote Bombs, Dweller's Funky Bowling, GrabbityGun, GrabbityHammer, Keelerator, NukaMon Capture Ball, Institute Portal Gun, Propulso 5000, Punching's Greatest Hits, The Scaleo Diet, Shock N' Awe, Synth Spy Swatter, Thar She Blows, The Guns of Navarro, The Wizard of O2, and Vuvuzewaspz: The Apian Way, previously available in the WackyPak (an early, very partial compilation for those without the DLC).
Also replaces
DLC-dependent and second-round weird weapon mods: Robo Rumble, It Came From Far Harbor, Beverageer's Stash, Chicago Typewriter, Il Produttore di Stranezze, and Avoid the Crazy Chicken Underground. V2: Angle of Mercy, Form F From Address Space, Reduced Fare, Papyrus Computer Club (programmable computer gun!), Goodfeelas II: Hypnic Hullabaloo. Plus: Mirelurk Merchant, Fisher of Men, Garbage Deflector, Saltatory Conduction, and The Hitchhiker's Gown at the End of the World. Also: The Maze Ruiner and Falling Down. Plus: Tower of Brahmin, Bifurcating Incandescents, and Tableful of Dice (in v3.2!).

Not included: PrestoGravy

  • To get the weapons, go to the Dugout Inn, where the shadowy benefactor P.G. has left a Scavenger Hunt note on the sitting area table. Read the note to get a bunch of quest markers to guide your way to the insanity.
  • If you want to try out the weapons without going on the full hunt, wait until the objectives stop coming, then leave the Dugout Inn, drop the note on the ground, and read it while crouched. This is the "secret" DeusEx:InvisibleWar-penguin-dance-party-like "backpath" to be awarded access to a container with all the new items.
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EPA Weird Weapons Season Pass v3.1SP0

EPA Weird Weapons Season Pass v3.1SP0

Full Version

EPA Weird Weapons Season Pass (Version 3.1SP0, feature-complete 5/5/19). If you have all the official DLC (e.g. hold the Season Pass), this file collects...

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