The Enduring Freedom project is aiming to bring realistic combat simulation to the GEM 2 engine and is focused on the units involved in the initial coalition combat ops during Operation Anaconda in Afghanistan (Special Forces, 10th Mountain Div, and 101st Airborne). Conventional warfare will be presented as well. Project features and info can be located in the news section.

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Report RSS US Infantry WIP models/textures/weapons (view original)
US Infantry WIP models/textures/weapons
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MoWMAping3
MoWMAping3 - - 150 comments

Looks like PoT, but i bet it isnt. :D

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Wilson_B Author
Wilson_B - - 337 comments

Nah it's one of the development test maps for EF. Performance testing and test mission type thing just to see how the new town props look in a semi-urban setting. Those mud walls used to follow terrain contour but theres something weird happening with the engine when MANY of these ground contour walls are placed which causes pauses before chunks fall, still trying to work out this bug, could be cause chunk count in EF walls is 5 times that of MOW enabling you to punch small holes through wall instead of whole wall section colapsing from an impact that occured 8 ft away at other end of wall.

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...............
............... - - 183 comments

this is the first time i've watched all pictures in this mod

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Wilson_B Author
Wilson_B - - 337 comments

:) Thanks for taking the time

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Description

Base US soldier entities to be used to create various forces of the U.S. military. Seen using various configurations of the M4A1 rifle, as well as the M249 SAW. Various ACH helmet configurations shown as well in addition to 3day Assault Pack which is functional as a carryable container for extra ammunition and equipment.