Moon Types:
Small, Medium, Large, Frozen, Volcanic, Fertile, Binary, Multiple
Different concentrations of resources within each type

Planet Improvements:
Explore Moon - Compact Warp Methods (Science 3)
Cost: 1 turn
Develop Moon - Maximized Exploitation (Industry 3)
Cost: 2 turns, 5 Titanium, 5 Hyperium
Restore Temple - SLC Systems (Empire 4)
Cost: 3 turns, ( 20 Adamantian, 5 Quadrinix -OR- 20 Antimatter, 5 Orichalcix )

System Improvements:
Lunar Data Network - Compact Warp Methods (Science 3) - ( For Vodyani - Evaporation Inhibitors (Science 3) )
Cost: 1120 Production
Effects: +20 Science per Lunar Anomaly, +5 Science per Anomaly
Lunar Tourism - Impactless Sites (Trade 3)
Cost: 1120 Production
Effects: +20 Dust per Lunar Anomaly, +5 Happiness per Lunar Anomaly, +5 Influence per Lunar Anomaly
Lunar Colonies - Adaptive Colonies (Science 4)
Cost: 2240 Production
Effects: +1 Population on planets with a Lunar Anomaly.
Moon Exploitation Drones (Vodyani) - Maximized Exploitation (Industry 3)
Cost: 1120 Production
Effects: +30 Production per Lunar Anomaly, +10 Science per Lunar Anomaly, +10 Dust per Lunar Anomaly

Temples:
11 different temples can be found.
Effects: ???

General Notes:
Increased the number of visible anomalies in galaxy generation to accommodate moons.
Increased the number of unique anomalies in galaxy generation to accommodate Endless Temples. (Medium size galaxy required to guarantee at least one Endless Temple.)
Moonbase Alpha has been removed.
Vodyani don't explore or develop moons. Instead, they have access to a Vodyani-only moon exploitation tech.

Also, many thanks to the dev MonAmiral at G2G forums whose support has been invaluable.

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Endless Moons Mod

Endless Moons Mod

Full Version

Increases the occurrence and significance of moons, while adding many new moon types and additional exploitation options. Includes rare instances of unique...

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