Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Post news Report RSS Empires 2.6.1 Released!

Empires development is in full swing and new content is being added to the game every few weeks! Empires 2.6.1 is a balance & bugfix release.

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Download Empires for FREE on Steam at: Store.steampowered.com

2.6.1 Changelog:

Changed

  • Tweaked NFHR animation

Script Changes

Vehicle Weapons

  • DU MG

    • Damage 4 -> 6
  • DU HMG
    • Damage 6 -> 8
  • HE MG

    • Reload Time 5 -> 4
  • HE Cannon

    • Explosion Force 200 -> 300
  • UML

    • Cycle Time 0.75 -> 0.6
    • Explosion Radius 450 -> 300
  • Bio Cannon

    • Clip Size 20 -> 30

Vehicle Armor

  • Composite

    • Regeneration 0.05 -> 0.035
  • Absorbant

    • Weight 10 -> 12
    • Cost 10 -> 12
    • Health 20 -> 40
    • Speed To Damage Modifier -0.00021 -> -0.00016
    • Bioweapon Damage Modifier 0.5 -> 0.65
    • APBulletResist 0.75 -> 0.5
    • InfantryStickyResist 0 -> 0.65
  • Regenerative

    • Weight 15 -> 18
    • Cost 15 -> 18
    • Health 60 -> 80
    • Regeneration 0.10 -> 0.05
  • Brittle

    • Speed To Damage Modifier 0.00033 -> 0.00012
    • KineticResist -0.3 -> -0.5

Vehicle Engines

  • Standard Engine (Jeep)

    • Description "This engine is the only jeep engine. It uses turbine technology." -> "This engine is the only jeep engine. It uses hybrid electric-turbine technology."
    • Max Speed 62 -> 75
    • Heat Dissipation 7 -> 8
  • Standard (APC)

    • Cost 10 -> 20
  • Standard (all other chassis)
    • Cost 35 -> 30
  • Gas Turbine (all chassis)
    • Cost 40 -> 20
  • 3 Phase (APC)
    • Cost 50 -> 30
  • 3 Phase (LT)
    • Cost 50 -> 30
  • 3 Phase (Medium, Arty)
    • Cost 70 -> 40
  • Fission Reactor (APC)
    • Cost 50 -> 10
  • Fission Reactor (LT, Med, Heavy, Arty)
    • Cost 70 -> 10
  • Bio Diesel (APC)
    • Cost 50 -> 20
  • Bio Diesel (LT, Med, Heavy, Arty)
    • Cost 70 -> 20
  • Coolant (APC)
    • Cost 50 -> 30
  • Coolant (LT, Med, Heavy, Arty)
    • Cost 70 -> 30
  • Compact (all chassis)
    • Cost 10 -> 5
  • 3 Phase (Med, Arty)

    • Weight 50 -> 40
  • Fission (all chassis)

    • Weight 15 -> 10
  • Coolant (all chassis except Heavy)

    • Heat Output At Max 10 -> 11
    • Heat Dissipation 9 -> 10
  • Coolant (Heavy)
    • Heat Dissipation 13 -> 14
  • Standard (Heavy)

    • Max Speed 20 -> 18
  • Gas Turbine (Heavy)
    • Max Speed 33 -> 30
  • 3 Phase (Heavy)
    • Max Reverse Speed 26 -> 35
  • Fission (Heavy)
    • Max Speed 27 -> 25
    • Max Reverse Speed 23 -> 25
  • Bio Diesel (Heavy)
    • Max Speed 26 -> 24
    • Max Reverse Speed 20 -> 24
  • Coolant (Heavy)
    • Max Speed 24 -> 22
    • Max Reverse Speed 20 -> 22
  • Compact (Heavy)
    • Max Speed 26 -> 24
    • Max Reverse Speed 20 -> 24

Vehicle Chassis

  • BE Heavy Tank

    • Cost 900 -> 1000
  • NF Heavy Tank
    • Cost 800 -> 1000

Vehicle Research

  • All times doubled.

Infantry Classes

  • Rifleman //Mine resist brought in line with other classes. Mines oneshot all infantry now
    • InfantryMineResist 0.4->0.0
  • Grenadier
    • InfantryMineResist 0.4->0.0

    Infantry Weapons

  • BEHR //Nerfed at close range, long range damage is still the same
    • Base damage 42->35
    • "StandingSpreadModifier" 0.015->0.1
    • "DuckingSpreadModifier" 0.015->0.1
  • NFAR //identical nerf to BEHR
    • Base damage 42->35
    • "StandingSpreadModifier" 0.01->0.1
    • "DuckingSpreadModifier" 0.01->0.1
  • BECR/NF50C //nerfed acc upg and made pinpoint while stationary
    • Accuracy upgmod 0.3->0.5
    • "StandingSpread" 0.001->0.0
    • "DuckingSpread" 0.001->0.0
    • "ProneSpread" 0.001->0.0
    • BECR Minimum Damage 10->40 (this was an error)
  • LSMGs //changed to mp7 style smg, super rate of fire which loses control quickly. Similar handling when tap fired though.
    • Cycletime 0.09->0.06
    • "StandingSpreadIncrement" 0.0022->0.006
    • "DuckingSpreadIncrement" 0.0022->0.006
    • Clipsize 25->20
    • Reserve Ammunition 75->80
  • HSMG //gentle nerf, I don't think it's too OP but it needs a slight tone down. It'll be harder to tapfire successfully
    • Cycletime 0.13->0.15
    • "StandingSpreadDecrement" 0.1->0.06
    • "DuckingSpreadDecrement" 0.1->0.06
  • BEHP //buffed up slightly as pistol1 feels superior.
    • Cycletime 0.2->0.15
    • "StandingSpreadDecrement" "0.04"->0.06
  • BEASt //decreased cycletime by popular demand
    • Cycletime 0.4->0.3
    • HMG //decreased cycletime by popular demand
      • Damage 15->60
      • Cycletime 0.05->0.15
      • Falloffbase 0.75->0.5 (falloff is now very fast)
      • Clipsize 100->50
      • Reserve Ammo 200->100
      • Stamina Penalty 1->3.5
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~cHendler~
~cHendler~ - - 776 comments

Thumb up! You guys have done great job! Keep it up.

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