Empire Total War Mod - Empire Extend.
Based from Russian Mod - Ultima Ratio Regum.

All faction is playable include all emerge faction.
New Faction add:
- County of Flanders (Hessen)
- Khanate of Khiva
- Hyderabad
- Rajpootana
- Kandy
- Aztec Tribes
*Pirates Faction is Not Playable in this Mod but their remain ship is available in entire map for hunt them down.
*I used all available vanilla faction flag in the game.

Added new region to the game:
- Chihuahua
- Northwest Territory (Old Northwest Territory rename to Mantiboa)
- Sioux Teritory
- Apache Terrirory
- Hudsonsbay
- Karakums
- Arabia
- Southeast Asia (Rename from East Indie and make it playable)

Please check this video fot the detail.

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Empire Extend - 001

Empire Extend - 001

Full Version

How to activate mod: - copy everything inside data folder to C:\Program Files (x86)\Steam\steamapps\common\Empire Total War\data - copy everything inside...

Post comment Comments  (0 - 10 of 18)
Guest
Guest - - 689,786 comments

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John_Vile
John_Vile - - 1 comments

Hi Amuridee. I already tested your mod on a clean Empire installation, just initialized once to generate the campaign. The mod is really cool even with 60 factions bloating the map, very stable. Until now the only caveat that I've found is in Arabia, because for some reason I'm unable to dispatch troops already garrisoned inside the town. Same happens with any agent (the "dispatch" green area that normally appears when you select an army is reduced to a little green box, no arrow cursor over the terrain, just the X cursor). They just won't go out. The East Indias region, the weirdest of all, is other case. Maybe because of the unintended adquisition of a region in a trade theatre, the region bloats to the european theatre (circular region in Africa) and when you hover the mouse over the madagascar trade theatre the East Indias region is referenced. I hope those bugs get fixed because the potencial of this new region mod just how is it now is terrific. For example, you can sacrifice an american native faction to create the Saud Emirate in Arabia, and modding another to alocate the indonesian Banjar Sultanate in the East Indies region and so and so...

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Drazzer45
Drazzer45 - - 5 comments

I have to say that I love this mod. You have truly done a magnificent job. I am being honest when I say that this is the sort of mod I have been looking for with Empire for a good deal now, and there are a good number out there to choose from. For this reason I wanted to bring up a concern and see if anyone had some thoughts. The mod works perfectly while I am in the game, but I have noticed that the saves are unstable. The more turns I progress, the higher the likelihood that when I attempt to load a save game, it crashes Empire. I can load old saves and may get to where I was or even a bit farther, but sooner or later, I will save - exit empire - attempt to load the save the following day, and it will crash. I really want to keep playing this mod, but as you can imagine, this particular issue makes the mod unplayable. Thoughts anyone? Just thought I would pick the brains of this awesome group! Thanks!

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terciperix
terciperix - - 57 comments

Are you using Minor Faction Region ? It is known for causing this type of bug.

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Drazzer45
Drazzer45 - - 5 comments

Yes! I am playing as the United States.

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Guest
Guest - - 689,786 comments

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constantfast476
constantfast476 - - 9 comments

what is that round-shaped region in africa?

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Empire_TotalWar
Empire_TotalWar - - 6 comments

Make a addon that disables emergent factions

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Guest
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Promethevs17
Promethevs17 - - 1 comments

Hello Amuridee. Glad to greet you again. I see that I did not explain myself adequately regarding the bug that I got in the mod. For example, let's say I have a recruiting queue of 3 militias, 2 cannons, 6 line infantry. Turn passed and when checking the queue, a militia or an infantry was transformed into cannons, leaving 3 cannons, 2 militias or 5 infantries. When entering a battle the same thing happens, I have 10 infantry, 2 cannons and 2 cavalry, for example, and when deploying, I have 3 cannons, 9 infantry and 2 cavalry. This happened to me playing with Gran Colombia. I wouldn't know if it's something specific to the faction since I haven't played with others. Let's say it's an unsolicited cannon multiplication.Hehehe

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amuridee Creator
amuridee - - 4 comments

ok thank you for the report.
I will test and release new patch for it if the bug/error is fixed.

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