Empire at War Forces of Corruption Enhanced AI MOD will make the Empire/Rebel more aggressive and strategic.you will experience the game to its full potential

Description

Empire at War Forces of Corruption Enhanced AI MOD will make the Empire/Rebel more aggressive and strategic.you will experience the game to its full potential

Preview
FoC Enhanced AI MOD
Post comment Comments
Guest
Guest - - 691,215 comments

JUST WONDERING HOW TO INSTALL THIS MOD, location and process pls

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,215 comments

The archive currently seems to include a lot of standard/source files. Can you please leave only the files that were changed? In case one would like to incorporate the mod into their modded game.

Reply Good karma Bad karma0 votes
jackpotrebel Author
jackpotrebel - - 3 comments

sure

Reply Good karma+1 vote
Excel10
Excel10 - - 4 comments

hello a question, I have zero knowledge about the AI ​​of the game, this could be implemented to another mod? for example AOTR, I am working on a sub-mod but the AI
is usually a bit slow and I would like to make it more aggressive.

Reply Good karma Bad karma+1 vote
jackpotrebel Author
jackpotrebel - - 3 comments

For AI related behavior
Please overwrite the AI folder from scripts and XML
For heros related behavior
Please overwite the xml files from XML folder
It should work with other mods
Have fun

Reply Good karma+2 votes
Excel10
Excel10 - - 4 comments

Thank you

Reply Good karma Bad karma+1 vote
Rebellion9998
Rebellion9998 - - 6 comments

If I play as Zann Consortium, will the Empire/Rebel AI still focus on me or are they fighting each others?

Reply Good karma Bad karma+1 vote
jackpotrebel Author
jackpotrebel - - 3 comments

Sorry for the late reply
I will soon upload a new update in which empire/rebel AI attacks more often and indiscriminately.
They will no longer focus on Zann.
The empire/rebel AI will now look for weak spots and assault them a lot quicker than the original AI

Reply Good karma+1 vote
Guest
Guest - - 691,215 comments

This comment is currently awaiting admin approval, join now to view.

Sewrt_5
Sewrt_5 - - 15 comments

The AI for the empire doesn't work, at least for me, Rebles and consortium work great, but the Empire just sits there, not building anything

Reply Good karma Bad karma+1 vote
TAYNAY
TAYNAY - - 1 comments

Hello jackpotrebel,

I really like this mod and hope you still decide to work on it, so excuse the essay lol. Definitely makes the AI more aggressive and competent. There's a lot I like, and a lot to improve on if you have the time and energy to do so. If you're willing to listen, I have the following recommendations for you!

RECOMMENDATIONS:
_______________________________________
- Can you add a small README file to walk new users through how to install the mod? Took me a bit to get it working, had to piece it together. A launch code for steam would be great too!

- AI should be instructed to build more Mining facilities to buff income in backline sectors, or just get a general boost to money since they tend to be very slow to rebuild fleets or armies that were lost in large battles.

- AI should remove corruption more often and target defilers as much as possible. The Consortium just has to corrupt ~20% of planets before they become unstoppable due to the raw cash they generate from racketeering ops. Keeping corruption in check should be the AI's first priority aside from assaulting Consortium held worlds.

- AI should be instructed to not build more than one of the following buildings on a planet, as it does not benefit them except in matters of sabotage with the consortium:
> Ion Cannons
> Hypervelocity Gun
> Repulsorlift Jammer

- AI should focus on consolidating fleet power, as they tend to scatter their navy around planets randomly instead of consolidating into powerful stacks. You could use a planet reaching a level 3 space station as a que to tell the AI to avoid idling units over that planet, as by that point they're pretty defensible.

- AI should be more aggressive when assaulting space stations. They tend to keep their forces around the periphery and engage piecemeal, allowing garrison units to rush and destroy them one by one. If you could find a way to get them to form up and hit en masse, it would greatly increase their lethality.
> Republic at War's AI in space battles throws all their units at your space station all at once, and it is highly effective. Replicating what their AI does would be good.

- AI should target critical ship subsystems more often, like shield generators, engines, or hangers with bombers and missiles. They always target the closest subsystem currently, but this should be changed to have them target critical systems 40% or 50% of the time (increases with difficulty maybe?).

- AI should be more aggressive in ground battles. They tend to pull back and sit around their base buildings, making them easy targets for bombing runs and bombardments. They should be coded to consolidate 60-70% of their forces in ground battles and then rush landing zones when on the defensive instead of huddling around buildings in the rear. Otherwise, they just let the player stroll across the map and bomb them when they are ready. Having the AI retain the initiative here in ground battles will make them a much more difficult foe.

- AI should be instructed to not garrison bunkers with infantry as often. The AI has a habit of taking every infantry unit on the map and shoving them into the nearest bunker where they proceed to sit useless as I bomb their base and kill the rest of their army. Infantry almost never end up being a threat in ground battles as a result. Getting the AI to ignore bunkers that are not in strategic positions and instead use their infantry blobs to harass the player would add greatly to their army strength in ground battles.
___________________________________________

Final Notes:
Again, great mod! Please don’t take the improvements listed above as things you've done wrong in any way; they were issues that existed in the game upon launch! This mod is essentially the AI polish update we never got, as you're fixing known issues and making the AI more competent, which is awesome! Would 100% be down to donate if you decide to further update this mod for a job well done! Open to feedback on my recommendations as well, just let me know!

Cheers!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags