It's a file called GameMenu.res
It's in Mini Game Name/Resource/GameMenu.res
Counter-Strike: Source example:
C:/GameZ/Steam/SteamApps/*** YOUR ACCOUNT NAME ***/Counter-Strike Source/CStrike/Resource/GameMenu.res
It's a text file
// /* *** *** *** *** *** *** */ //
// /* *** *** *** Elements of War *** *** *** */ //
// /* *** *** *** *** *** *** */ //
"GameMenu"
{
// "1"
// {
// // "name" "Name"
// "label" "Toggle Console"
// "command" "engine toggleconsole"
// "InGameOrder" "10"
// "notsteam" "0"
// "ConsoleOnly" "0"
// "notsingle" "0"
// "notmulti" "0"
// "OnlyInGame" "0"
//
// // L4D Only?
// "command" "OpenSoloGame"
// // CS:CZ Only?
// "NotInCareerGame" "1"
// "OnlyInCareerGame" "1"
// // Dark Messiah Only?
// "SteamAvailable" "1"
// "OnlyNotInGame" "1"
// "CanSave" "1"
//
// "command" "OpenChangeTeamConfirmationDialog"
// "command" "LaunchSingleplayerExe"
// "command" "LaunchMultiplayerExe"
// "command" "LaunchCredits"
//
// // Doesn't Exsist
// "NotSource" "1"
// "NotGoldSource" "1"
// "NotDemo" "1"
// "NotMod" "1"
// "ViewingDemo" "1"
// "TF2only" "1"
// "MoDonly" "1"
// }
// "1"
// {
// "label" "Toggle Console"
// "command" "engine toggleconsole"
// // "command" "toggleconsole"
// }
// "2"
// {
// "label" ""
// "command" ""
// }
"3"
{
"label" "Resume Game"
"command" "ResumeGame"
"OnlyInGame" "1"
}
"4"
{
"label" "Save Game"
"command" "OpenSaveGameDialog"
"OnlyInGame" "1"
"notmulti" "1"
}
"5"
{
"label" "Disconnect"
"command" "Disconnect"
"OnlyInGame" "1"
}
// "6"
// {
// "label" "Restart"
// "command" "engine Restart"
// "OnlyInGame" "1"
// "notmulti" "1"
// }
// "7"
// {
// "label" "KiLL SelF"
// "command" "engine KiLL"
// "OnlyInGame" "1"
// }
// "8"
// {
// "label" ""
// "command" ""
// "OnlyInGame" "1"
// }
// "9"
// {
// "label" "Change ClasS"
// "command" "engine chooseteam; changeclass"
// "OnlyInGame" "1"
// "notsingle" "1"
// }
// "10"
// {
// "label" "Change TeaM"
// "command" "engine chooseteam; changeteam"
// "OnlyInGame" "1"
// "notsingle" "1"
// }
"11"
{
"label" "Player List"
"command" "OpenPlayerListDialog"
"OnlyInGame" "1"
"notsingle" "1"
}
// "12"
// {
// "label" "Call a Vote"
// "command" "engine show_menu CallVote; gameui_hide"
// "OnlyInGame" "1"
// "notsingle" "1"
// }
"13"
{
"label" ""
"command" ""
"OnlyInGame" "1"
}
// "14"
// {
// "label" "Training Room"
// "command" "engine map t0a0" // ElementsofWar_Training
// }
// "15"
// {
// "label" "Play Elements of War"
// "command" "engine map ElementsofWar"
// }
"16"
{
"label" "New Game"
"command" "OpenNewGameDialog"
}
"17"
{
"label" "Load Game"
"command" "OpenLoadGameDialog"
}
"18"
{
"label" ""
"command" ""
}
// "19"
// {
// "label" "Bonus Maps"
// "command" "OpenBonusMapsDialog"
// }
// "20"
// {
// "label" "Load Commentary"
// "command" "OpenLoadSingleplayerCommentaryDialog"
// }
// "21"
// {
// "label" "Demo Viewer"
// "command" "OpenLoadDemoDialog"
// }
// "22"
// {
// "label" "MP3 Player"
// "command" "engine mp3"
// }
// "23"
// {
// "label" ""
// "command" ""
// }
"24"
{
"label" "Find Servers"
"command" "OpenServerBrowser"
}
// "25"
// {
// "label" "Create Listen Server"
// "command" "OpenCreateMultiplayerGameDialog"
// }
"26"
{
"label" "Create Server"
"command" "OpenCreateMultiplayerGameDialog"
}
"27"
{
"label" ""
"command" ""
}
// "28"
// {
// "label" "Character Setup"
// "command" "engine open_charinfo"
// }
// "29"
// {
// "label" "Achievements"
// "command" "OpenAchievementsDialog"
// }
// "30"
// {
// "label" "Controller"
// "command" "OpenControllerDialog"
// }
"31"
{
"label" "Options"
"command" "OpenOptionsDialog"
}
// "32"
// {
// "label" ""
// "command" ""
// }
// "33"
// {
// "label" "Report Bugs"
// "command" "engine Bug"
// }
// "34"
// {
// "label" "Launch Benchmark"
// "command" "OpenBenchmarkDialog"
// }
// "35"
// {
// "label" "Change Game/MoD"
// "command" "OpenChangeGameDialog"
// }
// "36"
// {
// "label" "RestarT ENGINE"
// "command" "engine _RestarT"
// }
"37"
{
"label" "Quit"
"command" "Quit"
}
// "38"
// {
// "label" "Credits"
// "command" "engine map Credits" // ElementsofWar_Credits
// }
"39"
{
"label" ""
"command" ""
}
"40"
{
"label" "Camera - First PersoN"
"command" "engine Exec xCFG/xDefault/xView/FirstPerson.cfg"
}
// "41"
// {
// "label" "Camera - Third PersoN"
// "command" "engine Exec xCFG/xDefault/xView/tpv32.cfg" // ThirdPerson.cfg
// }
// "42"
// {
// "label" ""
// "command" ""
// }
// "43"
// {
// "label" "Camera - Sky VieW"
// "command" "engine Exec xCFG/xDefault/xView/tdcv800.cfg"
// }
"44"
{
"label" "Camera - Sky VieW"
"command" "engine Exec xCFG/xDefault/xView/tdv800.cfg"
}
// "45"
// {
// "label" ""
// "command" ""
// }
// "46"
// {
// "label" "Camera - Left Side VieW"
// "command" "engine Exec xCFG/xDefault/xView/lsv.cfg"
// }
// "47"
// {
// "label" "Camera - Right Side VieW"
// "command" "engine Exec xCFG/xDefault/xView/rsv.cfg"
// }
// "48"
// {
// "label" ""
// "command" ""
// }
// "49"
// {
// "label" "Camera - Left Shoulder VieW"
// "command" "engine Exec xCFG/xDefault/xView/xChase/LeftShoulder.cfg"
// }
// "50"
// {
// "label" "Camera - Right Shoulder VieW"
// "command" "engine Exec xCFG/xDefault/xView/xChase/RightShoulder.cfg"
// }
// "51"
// {
// "label" ""
// "command" ""
// }
// "52"
// {
// "label" "Camera - xView IN"
// "command" "engine xViewIN"
// }
// "53"
// {
// "label" "Camera - xView OUT"
// "command" "engine xViewOUT"
// }
// "54"
// {
// "label" ""
// "command" ""
// }
// "55"
// {
// "label" "Camera - FoV IN"
// "command" "engine FoV_IN"
// }
// "56"
// {
// "label" "Camera - FoV OUT"
// "command" "engine FoV_OUT"
// }
}