"Eden in Ashes" is a Story-driven Gritty-futuristic Third-person Multi-player Shooter (mouthful) that seeks to grab the player and pull him deep into a reality of fiction and a gaming experience of unusual sensory depth. This mod will gracefully use the details of sight and sound to pull you deep into every subtle and extreme detail of war. It will strive to separate itself from the many bland arcade shooters out there, by being more than a fun game to play, but a platfrom that enables us to push the limits of a "three hundred and sixty degree experience". Using features including haunting war torn maps that fit the context of a long and horrible conflict of a clashing faith. A grand list of effects such as camera jogging, rolling battlefield fog and a moving story. These affects along with others will be gracefully executed and weaved in the multiplayer gameplay to make a brand new kind of mod experience.

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we would like to announce that there has been an addition to the "Eden In Ashes" team. His name is "charlieray3d" he will be working on the character models. So far he and I have been narrowing down the reference concepts and completing the image of the Eden soldier. As of now 2d concepts are complete and he has begun work on the detailed and innovative Eden soldier model. also we are considering changing engines to the Unreal engine. Tell us what you think about the change.

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charlieray3d as mentioned is a trained modeler, texture artist, and animator. It will be his great skill that will bring our characters to life, both visually and mechanically. It will be his models you will play as and love and I would like to thank him publicly for his participation. please check out his portfolio Charlieray3d.com for more of his work.

aside from that the team is considering a change in engine from the source engine to the unreal engine.
i have been watching the accomplishments in the source engine of the SMOD: tactical team and i am confident in such tools working for our mods purposes. But my team member charlieray3d has suggested the unreal engine for its work done in 3rd person views. Not only that but many parts of the unreal engine are more up to date than the source engine. Even within the early months of the unreal engine many amazing mods were released such as in the "make something unreal" competition. though I personally remain partial to the source engine i will have to over the coming weeks assess them both to determine which will best serve our needs and bring to you, the player the best experience.

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AlexCrafter
AlexCrafter - - 320 comments

charlieray3d, your work looks great!
I'm backing the source engine, especially with the possibility of ep3 and because in my opinion the textures are superior.

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operation_sleepwalk Author
operation_sleepwalk - - 31 comments

we are sticking with the source engine

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Flobulon
Flobulon - - 107 comments

I really hope you stick to the Source engine, but if not, all the best anyway (I heard that Source SDK may be getting an update to coincide with the release of left 4 Dead, not sure if that is true).

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