In short, this is a conservative gameplay overhaul. Design goals: - make more skills useful, to make non-standard builds more viable (Barter, Throwing, Melee, Repair, etc.) - add a little more challenge to the combat, barter and other aspects of the game, without any "hardcore" - make most weapons and other items in the game have a purpose - keep things configurable and modular, so the players can tweak mod to their liking and mod authors can re-use parts of it in their own creations - attempt to fix balance issues introduced by RP (more "free" loot, much more EXP, etc.) as well as original game - stay true to the original game mechanics and design as much as possibly, always try to improve when possible, not reinvent

Statistics
How it works

The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your mod. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.

Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.

Boost your statistics

We recommend you link to your mod profile on your homepage, blog, forum and other communities you are a member of like Facebook and X. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.