In short, this is a conservative gameplay overhaul. Design goals: - make more skills useful, to make non-standard builds more viable (Barter, Throwing, Melee, Repair, etc.) - add a little more challenge to the combat, barter and other aspects of the game, without any "hardcore" - make most weapons and other items in the game have a purpose - keep things configurable and modular, so the players can tweak mod to their liking and mod authors can re-use parts of it in their own creations - attempt to fix balance issues introduced by RP (more "free" loot, much more EXP, etc.) as well as original game - stay true to the original game mechanics and design as much as possibly, always try to improve when possible, not reinvent
Extensive collection of crafting schematics, split into categories! But first you need to learn to craft these items. Can you find all the schematics?