Conservative gameplay overhaul. Carefully tweaks many aspects of the game balance and mechanics to enrich gameplay for returning players. Fully integrated crafting and trap placement mechanics, new weapons of various classes, an improved damage formula to make ammo types matter, few small side-quests and many other subtle improvements to make your Restoration Project experience as enjoyable as possible.

Description

Latest full release. Still considered beta due to my first full playthrough after 0.9 balance changes is ongoing.

Preview
EcCo mod v0.9.4 (BETA!)
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phobos2077 Author
phobos2077 - - 330 comments

Note: new Fix-Boy art is from Lexx (check out his mod that re-creates FO1 in FO2 engine: Github.com)

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phobos2077 Author
phobos2077 - - 330 comments

This version has some critical issues, I will post an update later.

Edit: updated.

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Guest
Guest - - 692,487 comments

Great work phobos. Im loving 0.6.2 and looking forward to test out new version.
Does pyromaniac work with molotov now that its fire based? If not, could that get some well deserved love? I'd love to play as a demolition expert/pyromaniac blower upper/burner downer.

Thank you very much for all your great work. Couldnt imagine playing FO2 with ecco now.

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phobos2077 Author
phobos2077 - - 330 comments

Yes, Pyromaniac should work as expected when using Molotov or fire-based ammunition (for Shotgun and Grenade Launchers).

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Guest
Guest - - 692,487 comments

*WITHOUT obviously

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Guest
Guest - - 692,487 comments

Is the grenade launcher considered a big gun?

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phobos2077 Author
phobos2077 - - 330 comments

Yes, despite not being all too big. I thought it fits the role of "blowing stuff up at range" of Rocket Launcher and also makes Big Guns skill more useful.

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Guest
Guest - - 692,487 comments

In reply to both pyromaniac question and grenade launcher: thats amazing, does that apply to 062 aswell? I really really love how you put this together and how you seem to think about the game! Im doing a lets play atm feauturing this mod and will dedicate a ”best mod” video to it aswell soon. Lets play is called fallout 2 Scientist Vigilante and channel is adventure art. I cant post links here as a guest apparently.

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phobos2077 Author
phobos2077 - - 330 comments

Wow, such an honor! Yes, this applies to 062 as well.
I hope you'll give it another go when 1.0 is released :)

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phobos2077 Author
phobos2077 - - 330 comments

New version is uploaded. If you already started playing 0.9.0, I urge you to update.

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stamstamstam
stamstamstam - - 144 comments

Thanks for doing this!

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TuranianGhazi
TuranianGhazi - - 1 comments

Will give this a whirl but I have to downgrade RPU back to version 26 right?

Any ETA plans on updating this mod to work with RPU 28?

The maps update is still needed for RPU 28 or only RPU 26?

Also had more questions on how to make FO2tweaks compatible with ECCO.

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dudegang
dudegang - - 2 comments

sorry for the repost did it in the wrong area :( but wondering if anyone here can help with this mod! I have current went under the issue of having the yellow action points from the start without having the perk that gives you the extra movement action points. This is a very minor bug but when I click anywhere on the bar at the bottom the crafting button goes away
and I cant use the crafting menu
NOTE: I'm running the GOG version and I have RPU 26 installed with the ecco mod and the RPU updated maps
I have uninstalled the game many times trying to make this work

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