World in Conflict is a total conversion for Star Wars: Empire at War: Forces of Corruption, set in World War II. This Total Conversion is based off of a mod from 2011 that, as far as I know, never entered formal development. Neither I or this mod are in any way affiliated with that mod. The goal for this mod is to provide the most immersive as possible experience that the Alamo engine will allow. No formal schedule has been determined as of yet. Coders and modelers needed!

Post news Report RSS General Planned Gameplay Features

Planned Gameplay Features to be Included in the mod.

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Core Gameplay

-World Map to replace the Galaxy Map, with important locations as planets.

-Naval Battles will take the place of Space Battles

-Three playable factions: Allies, Axis, and the Soviet Union

-Allied factions will include the United States, the United Kingdom, France, Canada, and Australia, with separate clusters of "planets" and unique units to represent each region.

-Axis factions will include Germany, Italy, and Japan, with separate clusters of "planets" and unique units to represent each region.

-Non-playable factions will include Poland (in some GCs captured by Germany), Norway, Sweden, Finland, Spain, the Koreas, and most other countries that stayed neutral during the war. They will keep to themselves unless invaded, like the pirate factions in vanilla.

-Each faction will have unique infantry with different weather/terrain camouflage and division variants.

-Tech levels will provide access to units chronologically available to each faction during the war. Level 5 will grant each faction experimental technology that was never actually used during the war or were exceedingly rare, such as the German Arado E.555 Bomber, the American M6 Heavy Tank, or even the Soviet PPG tankette.

-Factions, if they capture other factions' cities, can build the vehicles of the faction that the city was captured from, although uniquely powerful units will be exclusive to certain cities, so if Germany were to capture New York they would not be able to produce aircraft carriers. This is also so that the build menu won't overlap the GUI, which can happen in other mods that have many units.

-Hero units for each faction will include political leaders and famous combat units, such as the German Bismarck. Political leaders will work the same as Grand Moff Tarkin did in vanilla, although not all political leaders will provide combat bonuses.

-Realistic build times will be implemented. A factory or harbor (space station) will take much longer to build than a barracks.

-The Soviet Union will take the place of the Zann Consortium. Their infamous spy network, the KGB, will replace corruption.

-The Nuclear Bomb will replace the Death Star and will be available to all major factions in extremely limited numbers.

-Other plans will be announced later. Feel free to suggest a feature!

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Filion
Filion - - 9 comments

hello my name is stanislaw i come from polksa i humbly have a not many sugestion to make :

- for heroe unit can i have greatest american war heroe audie murphy he won all single medal and kill 250 germanians

- for heroe unit can i too have vasily zaitsev greatest russyian sniper who get to 300 kill of germanian

- for polska army can they have defense bonus stat beucause they hold defense very good for surrounding army (by germanian and russyian)

- for polska navy can they still have navy even because not many ship? i who'd have like to play polska navy and beat germanian pleaze :)

- stanislaw, ur greastest fan of polska :)

:)

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