Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Post news Report RSS Dystopia Demo Update 1

Team Dystopia are extremely serious about squishing any bugs as fast as we can track them down. As proof, we offer up the first update for our week old demo. This update is completely backwards compatible, so there is no reason for players or server admins to delay grabbing it. You can snag the 3 meg

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Team Dystopia are extremely serious about squishing any bugs as fast as we can track them down. As proof, we offer up the first update for our week old demo. This update is completely backwards compatible, so there is no reason for players or server admins to delay grabbing it.

You can snag the 3 meg client update:

dystopia_demo_client_u1.exe from modDB
dystopia_demo_client_u1.exe from Internode
dystopia_demo_client_u1.exe from HL2Files.com

Server admins running either Windows or Linux, can grab the updated binaries in this 6.5 meg zip:

dystopia_demo_server_u1.zip from modDB
dystopia_demo_server_u1.zip from Internode
dystopia_demo_server_u1.zip from HL2Files.com

Change log:
-Fixed several crash bugs in server and in client
-Bumping into a stationary team mate will push them a bit (this is to prevent people blocking spawn doors as heavies)
-Added voicecomms spam protection
-Added support for mp_autoteambalance (on by default)
-Added dys_voicecomm_globals_silent convar, so you can disable the audio on global voice comms (eg. "I don't think so sister!")
-Added dys_iff convar, to disable IFF drawing (eg. models only)
-Added server name to HTML/XML stats output
-Fixed names with a "." being shortened in stats
-Fixed spawn timer increase if spawn is captured
-Fixed stealth appearing white on older video cards
-Fixed stealth vmt exploit
-Lowered Spider Grenade timer from 7 to 4 seconds

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Dekthro
Dekthro - - 166 comments

Alright!

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Michael
Michael - - 352 comments

koolness

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SuperRad
SuperRad - - 828 comments

nice

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bryan986
bryan986 - - 157 comments

A patch for a demo? Not cool :(

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Novator
Novator - - 31 comments

Excellent, this patch will make the game run much better :)

but please either provide an .fdg or new maps in the next update ;)

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blackplague
blackplague - - 45 comments

Excellent, this patch will make the game run much better Happy

but please either provide an .fdg or new maps in the next update Wink


There already is an FDG LOL!!! Ever tried looking in

..\..\sourcemods\dystopia\dystopia.fdg

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Novator
Novator - - 31 comments

Whoops... XD

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death_bloomz
death_bloomz - - 32 comments

whats an fdg?

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jacksonj04
jacksonj04 - - 631 comments

- and FDG is a file used to define entities used in mapping. With an FDG and some basic knowledge about how to map for the game (eg which special entities are needed) it is possible to create and release new maps.

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dys-Fuzzy Author
dys-Fuzzy - - 82 comments

bryan986: You'd prefer we didn't squish bugs? I hope you con't complain when we release the next update which will include more features and another map.

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