Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Post news Report RSS Dystopia Demo Server Update 3

We've just released update 3 for the Dystopia Demo, it's a server update only, players don't need to download this file. This release is backwards compatible. Server admins can grab the 5.7 meg file, which includes binaries for windows and linux servers, from: dystopia_demo_server_u3.zip

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We've just released update 3 for the Dystopia Demo, it's a server update only, players don't need to download this file. This release is backwards compatible. Server admins can grab the 5.7 meg file, which includes binaries for windows and linux servers, from:

dystopia_demo_server_u3.zip from Dystopia-Game.com
dystopia_demo_server_u3.zip from ModDB.com

We're looking for mirrors for this file, let me know if you can help us out.

While admins are updating the binaries, it would also be a great oppertunity to hook your server into the excellent Dystopia-Stats.com system. Just add the following line to your server's config.

logaddress_add dystopia-stats.com:27025

The update 3 changelog:

  • FIXED: Random crash when spawing
  • FIXED: Player not being spawned
  • FIXED: Melee weapons not hitting jacked in enemy decker at 0 range
  • FIXED: Headshots on deckers
  • FIXED: MK808 can be fired when ledge grabbing
  • FIXED: Cyberspace movement speed exploit
  • FIXED: Cyber weapon randomly giving out points
  • FIXED: Security on map and round restart
  • [*]ADDED: support for Punks Attacking objective maps

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Lord_Draco
Lord_Draco - - 226 comments

very nice, especially the melee on deckers part :)

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