Aims to refresh KoH experience with 31 new buildings and 47 building upgrades and various gameplay tweaks.
Note that after installation of this version your DoG 1.7 and DoG 1.1 (1.1.1) save games may stop to work. || Version 1.8 features 14 new upgrades and a hotfix for Orthodox kingdoms. || To install, simply cut/copy & paste defs, images and Texts folders into your main game directory of Knights of Honor. The mod was tested on 1.03 patch.
Can't Download it...
Why? There's a mirror on Gamefront:
Gamefront.com
I hate Gamefront i can't download from that website.
Full mirror list:
Moddb.com
I will Try your mod soon :)
does this mod work with the german version of the game ??
is it possible to make patch which would allow player to have more than 9 knights/armies?
Would be nice to do something like that but have no idea if it's possible. It depends on
1) whether the core max limit is hardcoded (in the EXE file itself)
2) how GUI is softcoded for knights/armies
investigated the 2) option, couldn't find it but totally feel it can be possible.
Not sure about the max limit itself thou - it could be hardcoded and more difficult to change (everything can be modded/hacked on the Assembly level but it's a way trickier and more timeconsuming to do).
yeah it would be more fun to have at least 15 armies,cause its not simple to control half of map with only 9,especially if you use mods with bigger maps...anyway,if you figure it out lemme know,cause i d love to play that game again..cheers ;)
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could you upload it again I can't download it thanks
Here's a full mirror list: Moddb.com
it should always display some mirrors.
is there any mod to make al players better,to use some strategy.and if there is something to add free play skrimish battles that would be good
Well, I found a bug. When I put all the stuff in my KOH directory and start to play the game is OK.All runs very well.
After I leave the game and then come back again - I load one of the previously saved games, I had (when I hadn't had the mod installed), at the first step it seems to work, but after I capture one city and trying to switch the building tab row (there are 3 tabs in the game from which you can pick which building next to build, on available improvements), the game freezes.
Well it it is rather normal that vanillla(unmodded) and modded save games may be completely incompatible with each other.
Sorry about that.
Most games/mods work like that - different ruleset files/scripts are loaded for the game, and that makes save games incompatible (those save files probably would have to be converted between modded/unmodded which is beyond my skills and time and KoH source code was never released).
Cant wait to test it out ! thanks!!! :D
Hi feillyne, first I will congrats you for this amazing job. And next I will ask you if it's possible to combine your work with mine to make a Ultimate HD Mod for KoH, I'm a teenager designer and I learn how to dev in C/C++ and i'm working on a remake of KoH, with friendly fullscreen quality, HD re-texture, more historical units and battle and TRANSLATION !
You can contact me at : gabrielsoleil@outlook.com
If you are interrested, you can give me the permission add this mod to mine (i will add your name in the description of my mod and thank you very much) and/or work with me on the project. I've ask already for the Source Code of the game.
Thx;
Gazatus.
i hope you guys do that
best of luck
do i need to instal all previous patches of game to have all its features or just this?
and what version do i need,i curently have 1.5?
Tested only on 1.03 patch. Not sure if it'd work for any other.
I am a bit shocked that anyone still keep up work with this game, I was too lazy to look for any kind of movement in the web but decided to do it today and..... Bang, my brain dissapeared.
Ps. Still playing from time to time (that is why I am shocked about any mods)
Don't know if the mod is still being supported but does anyone else have the problem that columns and statues aren't recognised as trade goods?
I built sculptures guild and the stonemason and also a market but they still don't count to my kingdom advantages as active trade goods :/
What game version do you have? It should work fine on 1.03 patch. If you have the alternative 1.05 patch, it may not work as intended. Any details you provide about your game (and its version) may be helpful in troubleshooting this.
i cant build a stable if i use any middle eastern or north african kingdoms. help?
you need the trade good horses to build stables
Is there a building list somewhere?
I need to build priory for archer cavalry, but can't find it anywhere...