Alien Armageddon is a mod for Duke Nukem 3D which adds many new high quality enemies, sexy NPCs, and a second playable character, all featured in epic new adventures. Some of the community's best talent have come together to make this amazing free expansion to the Duke 3D universe.
Alien Armageddon version 1.02 Fixes many bugs and includes a few balance and other changes. See below for details.
ALIEN ARMAGEDDON 1.02
Released August 31st 2018
Alien Armageddon is a huge add-on that overhauls Duke Nukem 3D. It runs on the EDuke32 platform. Main credits can be seen on the Credits screen in the main menu. There is also a Credits doc included.
Run EDuke32.exe to start game
You must have a copy of Duke Nukem 3D installed on your computer. For best results, place a copy of the file 'DUKE3D.GRP' inside of the alien_armageddon folder.
As with any mouse and keyboard shooter, you should configure the mouse and keyboard to your liking. Alien Armageddon uses two functions different from regular Duke 3D: SWAP CHARACTERS and SECONDARY FIRE. You should assign each of those to suitable keys or buttons from the setup menu before starting a game. SWAP CHARACTERS will switch control of the playable character, if the other character is available. SECONDARY FIRE will activate the alternative mode of the weapon currently selected, if the weapon has a secondary mode.
If you own Duke Nukem 3D but you get an error message that "DUKE3D.GRP" cannot be found, or something similar, then you need to find the file "DUKE3D.GRP" and place a copy of it within the DukeForces folder where Eduke32.exe resides.
Dan "DeeperThought" Gaskill
August 31, 2018
1.02 Released 08/31/2018
-included updated version of the first level with a few adjustments to make it easier to navigate
-changed viewscreen text in secret level to clarify button search
-added delay spawn items to Area 59 where player returns from secret level
-fixed bug which took chainsaw away from player after secret level [THIS TIME FOR REAL]
-fixed laser pistol ammo display so that regular pistol clip cannot be seen behind it
-fixed bug which would cause the player to switch back to laser pistol after picking it up, then firing a different weapon
-fixed drowning damage "buffering" bug
-attempted fix of rare animation glitch on cyberbeast (not confirmed)
-floating experiments in final base will now take much longer to float out of position
-prevent tougher enemies from being one-shotted when they are asleep (untested)
-fixed bug which could prevent weapon switching to and from railgun if switching key was spammed
-fixed bug which caused the game to report that the first level has over 65000 enemies to kill
-fixed Megabrain shrunk behavior
-added check to prevent excess ammo amounts when switching from Bombshell to Duke
-fixed bug where mini-Overlord would never unthaw after being frozen
-switching to and from laser pistol now works like all other weapons (instead of dropping it)
-now always possible to revive companion, even if health is low
-prevent Bombshell AI companion from saying various lines while under water
-hack to make scuba troopers more hittable when auto-aim is used
-nerfed damage on Bombshell's devastator grenades (still very powerful though)
-small buff to damage of charging pig attack
1.01 Released August 26, 2018
-Fixed ironsights alignment on Bombshell's M4
-AI companions will now check their fire if player is in the way
-Fixed bug that caused chainsaw to be taken from player upon return from secret level
-Bombshell's grenades (on weapon slot 8) now have a slightly higher trajectory
-The bot command menu can now be accessed when under water
-Nerfed damage on enemy railgun shots
-Fixed the display of new weapon and ammo icons in the hud, when the player uses reduced % hud size
-Changed trigger for sliding kick so the player has to be actively pressing forward in addition to pressing down. This should reduce accidental sliding.
-Added option in AAUSER.CON to disable Duke's laser dot on his pistol and use a regular crosshair instead
-Fixed bug where you could farm laser pistol ammo by dropping it and picking it up again
-Reduced chance of enemy decapitation from low-damage shots
KNOWN ISSUE from 1.0 still not fixed -- Scuba Troopers are very difficult to hit when using auto-aim. It is recommended to turn auto-aim off in level 3.
1.0 Released August 24, 2018