Alien Armageddon is a mod for Duke Nukem 3D which adds many new high quality enemies, sexy NPCs, and a second playable character, all featured in epic new adventures. Some of the community's best talent have come together to make this amazing free expansion to the Duke 3D universe.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Alien Armageddon version 1.02 Fixes many bugs and includes a few balance and other changes. See below for details.
ALIEN ARMAGEDDON 1.02
Released August 31st 2018
Alien Armageddon is a huge add-on that overhauls Duke Nukem 3D. It runs on the EDuke32 platform. Main credits can be seen on the Credits screen in the main menu. There is also a Credits doc included.
Run EDuke32.exe to start game
You must have a copy of Duke Nukem 3D installed on your computer. For best results, place a copy of the file 'DUKE3D.GRP' inside of the alien_armageddon folder.
The included eduke32.exe is for 64-bit Windows systems. If you need a 32-bit executable, you can find it here:
Dukeworld.duke4.net
Mac builds of Eduke32 can be found here: Dukeworld.duke4.net
As with any mouse and keyboard shooter, you should configure the mouse and keyboard to your liking. Alien Armageddon uses two functions different from regular Duke 3D: SWAP CHARACTERS and SECONDARY FIRE. You should assign each of those to suitable keys or buttons from the setup menu before starting a game. SWAP CHARACTERS will switch control of the playable character, if the other character is available. SECONDARY FIRE will activate the alternative mode of the weapon currently selected, if the weapon has a secondary mode.
Troubleshooting:
If you own Duke Nukem 3D but you get an error message that "DUKE3D.GRP" cannot be found, or something similar, then you need to find the file "DUKE3D.GRP" and place a copy of it within the DukeForces folder where Eduke32.exe resides.
Dan "DeeperThought" Gaskill
August 31, 2018
Version History
1.02 Released 08/31/2018
Map changes
-included updated version of the first level with a few adjustments to make it easier to navigate
-changed viewscreen text in secret level to clarify button search
-added delay spawn items to Area 59 where player returns from secret level
Bug Fixes
-fixed bug which took chainsaw away from player after secret level [THIS TIME FOR REAL]
-fixed laser pistol ammo display so that regular pistol clip cannot be seen behind it
-fixed bug which would cause the player to switch back to laser pistol after picking it up, then firing a different weapon
-fixed drowning damage "buffering" bug
-attempted fix of rare animation glitch on cyberbeast (not confirmed)
-floating experiments in final base will now take much longer to float out of position
-prevent tougher enemies from being one-shotted when they are asleep (untested)
-fixed bug which could prevent weapon switching to and from railgun if switching key was spammed
-fixed bug which caused the game to report that the first level has over 65000 enemies to kill
-fixed Megabrain shrunk behavior
-added check to prevent excess ammo amounts when switching from Bombshell to Duke
-fixed bug where mini-Overlord would never unthaw after being frozen
Misc Changes
-switching to and from laser pistol now works like all other weapons (instead of dropping it)
-now always possible to revive companion, even if health is low
-prevent Bombshell AI companion from saying various lines while under water
-hack to make scuba troopers more hittable when auto-aim is used
-nerfed damage on Bombshell's devastator grenades (still very powerful though)
-small buff to damage of charging pig attack
1.01 Released August 26, 2018
-Fixed ironsights alignment on Bombshell's M4
-AI companions will now check their fire if player is in the way
-Fixed bug that caused chainsaw to be taken from player upon return from secret level
-Bombshell's grenades (on weapon slot 8) now have a slightly higher trajectory
-The bot command menu can now be accessed when under water
-Nerfed damage on enemy railgun shots
-Fixed the display of new weapon and ammo icons in the hud, when the player uses reduced % hud size
-Changed trigger for sliding kick so the player has to be actively pressing forward in addition to pressing down. This should reduce accidental sliding.
-Added option in AAUSER.CON to disable Duke's laser dot on his pistol and use a regular crosshair instead
-Fixed bug where you could farm laser pistol ammo by dropping it and picking it up again
-Reduced chance of enemy decapitation from low-damage shots
KNOWN ISSUE from 1.0 still not fixed -- Scuba Troopers are very difficult to hit when using auto-aim. It is recommended to turn auto-aim off in level 3.
1.0 Released August 24, 2018
whenever trying to save i get an error of it saying error writing settings. cfg: no such file or directory
and
G_ saveplayer: failed opening "save0001. esv" for writing: no such file or directory
think i figured it out, the files for eduke that you guys use are corropted in some way that stops saving of a file you may want to replace the files for eduke with the latest one from the website
ok now im kind certain its because i unzipped the file in downloads and moving it to any other area stops it from saving
The only Eduke32 confirmed to work 100% with AA is the one included, r6969.
If you think the included exe got corrupted somehow, feel free to download another copy of that version. However, I can guarantee you that the more recent version of EDuke32 is broken, and I have posted about this elsewhere.
Also, I seem to remember you posting about a previous version. Did you do a clean install?
I downloaded this game and when i want to load up a file, it keeps saying "it runs out of memory" or something like that.
I want to help but I need more information. What does it actually say in eduke32.log when you try to run it?
I am having this problem as well. It says "Out of memory in ???:0(???)" in a little grey box.
Make sure you are using the eduke32.exe included, and not a more recent revision.
It wouldn't even run with the version of eduke32.exe that it came with. I had to dl another version to get it to run.
I'm glad you got it to work. Can you tell me what version worked for you so I can advise others who are having the issue?
It's a known issue but I didn't know it affected v6969 as well for some users.
I downloaded EDuke32 Version 1.9.9.9.
It plays the game but when I try to load a save file it crashes.
This mod is awesome! Just want to thank you for your hard work! And you still supporting it with new updates :) Will you add more game play content or only fix bugs?
Yes. We plan on adding more content and bug fixes. It'll be a little while though before we see the next major update.
"File not compatible with your version of Windows".
Not sure what file is being referred to. If you provide your eduke32.log we can probably help.
Where would i find that?
Nevermind. I got it working. I am on Windows 7 32bit. I had to download
eduke32_win32_20180906-6978.7zeduke32_win32_20180906-6978.7z2061KB and copy Duke3d.grp into the folder.
The game loads and plays fine. But when I restart it and load a save game it gives me an error saying "Out of memory in ???:0(???)".
I compiled eDuke32 for Linux, and then copied the Linux compile and my legally obtained Duke3d.GRP into a folder, but eDuke32 says the cons won't compile:
scripts/AAGAME.CON: At top level:
scripts/AAGAME.CON:5: error: expected a keyword but found `damageeventtilerange'.
Found 0 warning(s), 1 error(s).
Any thoughts?
It sounds like you compiled an older version of eDuke32 that doeesn't support the 'damageeventtilerange' scripting command. This command was addded relatively recently.
Hey guys ! saves from previous version arent compatible ? sorry if it's mentionned but i couldnt find that ! thanks :)
EDIT : well looks like it's the case ! i didn't advance much so it's okay ! it should be mentioned above tho ! awesome mod btw :D !
Nice this was updated on my birthday lol gonna give this whirl.
Duke4ever.altervista.org
Did you guys get it from this place?
Duke4ever.altervista.org
Has a lot of potential for a DNF redux mod project. :) Maybe new enemies? And an addition to Protons fight?
Duke4ever.altervista.org
Not sure if this is him or henchmen.
Duke4ever.altervista.org
I offered this link to the guys behind the DNF mod,they probably know by now or maybe not. Who knows?
not really a fan of how you get the shotgun, the ripper and a railgun all within at least 2 minutes of the first level. what happened to progression? it feels much better to get weapons over time than handed to you just like that
Picking up items and them displaying on the screen is cool and all (the bags of chips/crisps), but in the very center? couldn't it be moved to a corner or the bottom of the screen?