Alien Armageddon is a mod for Duke Nukem 3D which adds many new high quality enemies, sexy NPCs, and a second playable character, all featured in epic new adventures. Some of the community's best talent have come together to make this amazing free expansion to the Duke 3D universe.

Add file Alien Armageddon 4.30
Filename
AA430.2.zip
Category
Full Version
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DeeperThought
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Updated
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392.2mb (411,251,497 bytes)
Downloads
3,818 (13 today)
MD5 Hash
b6dd9ae15b10f215e369eb68d2695bc2
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Full version of Alien Armageddon 4.30. This is a modification of Duke Nukem 3D and you do need to have the game data from Duke Nukem 3D Atomic Edition or later to play.

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Alien Armageddon 4.30
Comments  (0 - 50 of 72)
baddude1337
baddude1337

Is it possible to turn off the enemy health/damage/xp bits from the HUD and UI?

Gave it a quick whirl, and this is still the best Duke mod by far!

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DeeperThought Author
DeeperThought

Yes, it is now possible to do that after some updates that I made after the initial download was posted. You need to go in the scripts folder, open up the file AAUSER.CON in a text editor, and near the top of the file change it from "gamevar MONHUD YES 0" to "gamevar MONHUD NO 0"

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Guest
Guest

Awesome Mod!! That worked to fix the bar and name. Can you also turn off the damage that pops up off the enemies heads?

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DeeperThought Author
DeeperThought

That's not damage, that's the amount of XP you get from killing them. The only way to disable that is to turn off the progression system, which you can do for all episodes except for the Attrition campaign. It's the very next setting in the same file.

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Guest
Guest

Thanks so much for the epic mod and the quick response! By far one of the best mods I've ever played good sir, thanks so much just had leg surgery and was in the need of something great to play and this defiantly does that!

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saymyname_again
saymyname_again

Yes!!! Duke Nukem For Ever!

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farellfoxx
farellfoxx

Yikes, I forgot this was coming out today! Downloading now! Super excited.

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Guest
Guest

Only 32-bit exe file?

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DeeperThought Author
DeeperThought

The name of the source port is eduke32, but actually the included exe is 64 bit.

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MajinRu
MajinRu

Awesome!!

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MrRumbleRoses
MrRumbleRoses

so, i tried out this newest update a little bit. looking nice so far, but i have found 1 issue for the time being. if you disable voxels, the pigcop tank when destroyed. just becomes a black square. and also, is it possible to disable autosaving? cause i don't like when it autosaves my game

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DeeperThought Author
DeeperThought

Don't disable voxels, they are integral to the game.
I can add an option to disable auto-saving, but that option doesn't exist yet.

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MrRumbleRoses
MrRumbleRoses

well why is there an option to have voxels to turn on or off in the game then? or is that an EDuke32 thing

and a disable auto-saving option would be nice. cause to be honest, i don't like when my game autosaves

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DeeperThought Author
DeeperThought

I can't control the options present in the eduke32 menu. You can definitely break the game with those. I will add an option to disable autosave in the future.

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MrRumbleRoses
MrRumbleRoses

so by that comment, it's an EDuke32 thing then. but yeah. i look forward to the day that happens with disabling autosaves

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neophus
neophus

I just started the game and so many more things than the 3.0 amazing ! the unique trouble for me it's I have a message putting "press backspace to upgrade" I press it but nothing, anyone can help me ? thanks

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sebabdukeboss20 Creator
sebabdukeboss20

Trying adding the latest patch. Someone else had a similar issue.

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DeeperThought Author
DeeperThought

Go into the eduke32 keyboard setup menu and re-assign the portable vendor key to a different key, then it should work.

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neophus
neophus

it works changing the key thanks !

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Guest
Guest

bombshell idle smoked cigars ? xD

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tokdmvlad
tokdmvlad

хххх

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DeathCold
DeathCold

Man, i was wanted to play this mod but now, after trying it, i have only one question: Why the hell it stutters like crazy in OpenGL mode??? I mean, i'm playing Doom in OpenGL mode and it works fine, but when i launch this Duke Nukem mod in OpenGL mode, it starting to stutter like crazy! Sure, i can play in classic render mode, but it makes me dizzy to even look at this game in that mode. Also yes, i played others mods on eduke32 sourceport for Duke Nukem 3D, like HRP mod with 3D models and stuff and it worked fine. Sure, i have old PC but why, when other mods works fine, this one doesn't?

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DeeperThought Author
DeeperThought

This TC has a huge amount of detailed art for the new enemies etc. If you have an older PC it is probably putting a lot of strain on your gpu. Possibly we could provide some technical support if you come by our discord server.

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DeathCold
DeathCold

I hate discord. Anyway, thanks for the reply but i'll pass then.

p.s - Why it all always has to be discord! Like, there is no other social media or something.

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DeeperThought Author
DeeperThought

There's also the duke4.net web forums where there is a thread for this mod, but it sounds like you have already moved on.

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Guest
Guest

The mod is magnificent, what work thank you, on the other hand the difficulty is present ... are there cheat codes? MDR

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sebabdukeboss20 Creator
sebabdukeboss20

There's always the usual Duke 3d cheat codes

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Guest
Guest

How do I replenish the rescue spray?

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DeeperThought Author
DeeperThought

It can drop from eggs when you destroy them. More likely to drop if they have not hatched yet.

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SouL_BreaKeR42
SouL_BreaKeR42

It happens when i try to open eduke32.exe, what can i do bro? This mod looks really awesome, i wanna play it!

Imgur.com

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SouL_BreaKeR42
SouL_BreaKeR42

Im using Windows 7 Ultimate 32-bit. This eduke32 only works with 64-bit OS?

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DeeperThought Author
DeeperThought

The included exe is 64-bit, but there is a 32-bit one. Go to this link and download the 32-bit package:

Dukeworld.com

When you use that exe, make sure that you do NOT use the Polymer renderer -- leave that checkbox off or it will break the game. Otherwise that one should work fine.

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SouL_BreaKeR42
SouL_BreaKeR42

Thank you for your answer. I already have eduke32 with Duke Nukem 3D Atomic Edition. But how exactly i can play Alien Armageddon with my own eduke32?

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DeeperThought Author
DeeperThought

You need a very recent version of eduke32; that is why I linked it above. Then just unzip the mod folder and add your DUKE3D.GRP file to that folder and run the exe.

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Cybr0g
Cybr0g

Just discovered this mod, love it. Noticed a couple bugs so far:

1. End of level stats screen starts playing the title music over the level stats music after a sec or so
2. End of Lunar Apocalypse after defeating Overlord cutscene level stats screen shows Ice Station Colossus with Duke and Bombshell in their Space Gladiators outfits

Also, not a bugs but:

1. There are no rescue refills (no eggs either to get it from) in LA Meltdown, so no rescuing any babes beyond what rescue spray you start with :(

2. Are there any weapon upgrades to pick up hidden in the original episodes? I've only found one pistol upgrade for each character in Lunar Apocalypse so far.

3. I see voxel switches are disabled, is this intentional? And if so, why were they disabled? (NVM, I tried enabling them, now I see why lol)

4. Enemies spawn coins in PROGRESSION NO mode, but there's no Portable Vendor?

There are a few other things I'd like to ask / suggest, but I'm waiting for an admin to approve my account at duke4.net so I can post on your Alien Armageddon thread.

Anyway, if I find any more bugs, I'll let you know either way. ;-)

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sebabdukeboss20 Creator
sebabdukeboss20

Thanks. I can answer a few of your questions. The rest Deeperthought can address:

1. Rescue spray can be acquired from killing eggs (unhatched has a higher chance) but it's a low probability over all.
2. I hid a few weapon upgrades here and there in secret areas in vanilla episodes but not many. Also if you already upgraded the weapon, the pickup will turn into money.
3. Yeah keep voxels on. It will do weird things without it.

Also our discord is much more active than the board at duke4.net. You'll like get answers faster there.

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DeeperThought Author
DeeperThought

1 & 2 ) Known issues with no fix at this time. 2 might not be fixable as was explained in the discord.

not bugs:
1) they drop from eggs
2) a few
3) they cause lots of issues so they were disabled; I can explain in detail on discord server
4) that toggle is a WIP, an update is coming soon to address various issues

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Guest
Guest

Alt fire doesn't seem to function,I tried binding it to different keys and nothing still.

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DeeperThought Author
DeeperThought

It is bound to right-mouse by default and it works. Not all weapons use it but most do. Make sure you are not binding alt-weapon by mistake, because that is different from alt-fire. Come to our discord if you still need help.

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Guest
Guest

I put it back to the default but when I try to use the explosive shotgun shells it doesn't switch same for charging alien pistol.

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DeeperThought Author
DeeperThought

What about altfire on other weapons such a reloading the pistol, toggling scope on Bombshell's SMG, changing rocket types on her RL, toggling pipebomb mode for Duke, etc.? Trying to determine whether it is completely broken for you or whether it is broken only on some weapons.

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Ront1980
Ront1980

Hello,
thanks for this mod.

A few questions:

1) When Duke levels up, do I have to click any button?
2) Do monsters respawn in higher difficulties?

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DeeperThought Author
DeeperThought

1) Its automatic in Attrition mode, no button presses.
2) No.

3) Come to our discord for more info, I don't check here as often.

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OokiiKuma
OokiiKuma

Really quick question, of the 200 maps for War of Attrition, is Duke Nukem Forever 2013 one of them? If so, that's awesome and could be the Duke Nukem Forever we should have gotten (outside of Manhattan Project).

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MachoMan89
MachoMan89

That's how Shelly should look in Ion Maiden

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Morgan0987
Morgan0987

Rescue spray is a bad idea, especially in levels without eggs... What's the console command to spawn some?
And one more question. Kicking and crouching dashes and slides are extremely annoying and sometimes getting me behind targets or falling into pits, can it be optional or disabled?
Also, what's the point of bow anyway? Most maps have jetpack, base damage are lower than any other weapons, like bomb or x3 upgrade costs 3 shotgun shells and deal somewhere around 50 damage while double pistol blast or regular shotgun blast had ~85 and it's much faster.

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lukewoo
lukewoo

spawn rescuerefill

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Strogglet15
Strogglet15

Hey, I have noticed that the Status always changes to 75%, this is because it uses the same function for all the other messages (like how much money you pick up)

I am rather fine with this but...Could you also at least move the status screen somewhere else, too? Just a bit up, so it doesn't overlap with the health.

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Morgan0987
Morgan0987

Old problem, I remember people was talking about it since very earlier versions.

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doonsday343
doonsday343

Awesome mod! I was just wondering, is there any way to get rid of the texture upscaling?

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sebabdukeboss20 Creator
sebabdukeboss20

Which textures do you considered upscaled? The majority of new art I did is not upscaled but completely redone sprites.

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Morgan0987
Morgan0987

I think they meant upscaled sprites. I would like the option of original design and resolution sprites too. And proper no voxels option since voxel pack aren't complete and if I disable it for consistency, some objects like broken pigtanks become glitched.

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sebabdukeboss20 Creator
sebabdukeboss20

The "upscaled" enemies are completely rebuilt. They are now a permanent addition because they have new code behaviors, animations, and features. We will not be going back to vanilla enemies.

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