17 maps episode for Duke Nukem 3D. 15 mappers, 1 building, 17 floors. A duke4 community episode. Eduke32 sourceport required. RELEASED ! Check the download section!

Add file Report Duke Hard episode
Filename
DukeHard-1.2.7z
Category
Full Version
Uploader
NESfag
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Updated
Size
40.08mb (42,030,736 bytes)
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4,383 (2 today)
MD5 Hash
abd3d6d476cc1487e04a3579693301c4
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Description

A 17 maps episode for Duke Nukem 3D by the Duke4 community. Requires (free) EDuke32 sourceport to run. Check dukehard.txt for Installation instructions, play information, FAQ and credits.

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Duke Hard episode
Comments
grouchbag
grouchbag

This is GREAT!

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BoneofFear
BoneofFear

Tried to play the mod using the latest eduke32 beta (4525 64 bit),Polymere is disabled and so is using autoload (happens with autoload enabled or disabled anyway) and the episode doesn't load even though in the EDuke32 set up I have Dukehard selected as the mod to load.Just regular Duke 3D atomic edition starts up with it's 4 episodes and user maps.

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NESfag Author
NESfag

To BoneofFear: that's weird; did you try reinstalling in a new clean folder? The issue might be coming from a conflict with another map or mod already installed in your eduke32 folder; try that first and if that doesn't work you can also try this :
- copy paste duke3D.def from the dukehard folder to the root eduke32 folder
- open dukehard.dat (using something like winrar) and extract everything in the root eduke32 folder (same as where you copy pasted duke3D.def)
- Try and launch eduke32 (with "custom game content directory" set to "none")

Make sure you try this in a clean eduke32 folder so it may not cause conflicts with already existing maps or mods.

This is sort of a workaround but I'll ask more competent people (than me) about your issue.

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BoneofFear
BoneofFear

Got it to work now that I put it in it's own folder ( C:\DukeHard ) Awesome so far.Whoever made that Poorman's Library map did an awesome job making my jaw drop with it's mind fuckary.

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NESfag Author
NESfag

If that doesn't work please provide the content of your log file after trying to run it unsuccessfully.

I'm thinking reinstalling everything in a new clean folder should work though as this is probably a conflict with already existing mods in your eduke32 folder.

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valdimir1986
valdimir1986

Not able to load it: if I put this mod under a directory, it won't load (says duke3d.grp not found). If I copy its contents to the root directory it will delete my duke3d.grp! Tried to use -g -x -j to load the dat file, as I also tried to uncompress it (in all the cases, it complains of errors in EDUKE.CON and that it won't find duke3d.grp, even if it is in the root directory )

I am not using any mods, not even opengl. There isn't any instructions on the parameters to use?

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valdimir1986
valdimir1986

Sorry, I missed the log part. There it is:

EDuke32 2.0.0devel r4481 (32-bit)
Compiled Jun 3 2014 13:36:48
Using /home/alvarez/.eduke32/ for game data
Using /home/alvarez/.eduke32/ for game data
Initializing SDL system interface (compiled against SDL version 1.2.15, found version 1.2.15)
Using "x11" video driver
Searching for game data...
Using /home/alvarez/.eduke32/dukehard/ for game data
Using "DUKE3D.GRP" as main game data file.
Using file "dukehard.dat" as game data.
Compiling: EDUKE.CON (175 bytes)
Including: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Including: bin/dukehard1.con (3144 bytes)
Including: bin/dukehard2.con (10411 bytes)
bin/dukehard2.con: In event `EVENT_ACTIVATECHEAT':
bin/dukehard2.con:224: error: parameter `EVENT_ACTIVATECHEAT' is undefined.
Including: bin/dukehard3.con (13138 bytes)
Found 2 warning(s), 1 error(s).
Yes
Duke Nukem 3D game data was not found. A valid copy of "DUKE3D.GRP" or other compatible data is needed to run EDuke32.
You can find "DUKE3D.GRP" in the "DN3DINST" or "ATOMINST" directory on your Duke Nukem 3D installation CD-ROM.

EDuke32 will now close.

(The yes near the end occurs after asking me it I shall load the internal defaults because of the GAME.CON errors. selecting no will exit with no more output to the log file)

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NESfag Author
NESfag

You're not using latest eduke32 (says r4481 at the top of the log)
The episode requires latest eduke32 (r4525), like stated in the installation information

download and install latest eduke32 and try again; you can download it here : www.eduke32.com or here Dukeworld.duke4.net

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valdimir1986
valdimir1986

I didn't even notice the new eduke version!

But yes, now it works. Thank you very much!

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NESfag Author
NESfag

NP, have fun!

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sergey808a
sergey808a

Thank you, guys! Great mod. Amazing old-style maps with new effects. I am old Duke fan, it's best present for me. I hope this is not the end... Tell me this is not the end?
P.S. Mod is great looking with HRP and Polymer, why you disable them? It,s easy to enable HRP and Polymer, but most users dont know this.
Sorry for my bad english, I am from Beloussia.

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NESfag Author
NESfag

The map were built with the original game's sprites, textures and shading system in mind.
Which means that if you play with the HRP, you'll have tons of issues : most of the models will not face the right direction; sometimes sprites were used in unconventional ways which means that you'll be seeing models appear in a glitchy way that is not intended; textures will not look they are supposed to at all;etc
And for Polymer, NO Polymer light source was used by the mappers; and t here will be plenty of moments Polymer light will appear even though it's not supposed to (not intended by the mappers) like for example each time there is a switch; and it's also most likely going to give you framerate issues. So in other words HRP&Polymer will only give you un-intended "glitch looking" behaviours without giving you the good sides.

Polymer+HRP can be really good when the maps are BUILT with it in mind, like for example the mod Duke Nukem Eternity; however using it with maps/mods not built with it will only give you glitchy behaviours without giving you the real advantages of Polymer&HRP.

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sergey808a
sergey808a

Duke Hard is realy HARD!!!

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sergey808a
sergey808a

Yes, when HRP is enabled, Duke Hard may a tons of issues with 3d models/textures, but maphacks can solve the problem. I walk this mod with HRP, it's very cool, textures with bumpmaps make mod beautiful. For me mod looking better with HRP, but for others, as someone like.
Thank's again.

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Guest

can't find the secret on level 8

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NESfag Author
NESfag

>can't find the secret on level 8

Think small.

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MKR604
MKR604

Hey man,i have question:
I need DUKE3D.GRP first.
I have EDuke32 (r6307).

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Guest
Guest

Oh my god. I've been trying to use this mod all day long and finally did it! I'm using EDuke32 on a Mac and enabling mods on it is a pain in the neck. I have applied the workaround you posted a couple of comments back and it works like a charm now. This mod is truly great. Reminds me of the huge expansion packs for PC games back in the day. Thank you so much for making this available. Definitely one of the all-time best DN3D mods out there.

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Sergio1992
Sergio1992

Any chance you are going to release another episode? :)

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Rewind1104
Rewind1104

Hey. I have the Mac version of EDuke32 also. Latest I could find, but he mod refuses to load. How do I get it to come up? And when the config window appears there is no option to choose the custom game content directory, so EDuke loads the default game instead.

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