Duke Forces is a modification of Duke Nukem 3d inspired by the Star Wars Dark Forces series. It works with all Duke Nukem 3D levels and automatically converts weapons, enemies, textures, sprites, music...pretty much everything into Star Wars content.

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Duke Forces 1.1 change list (Games : Duke Nukem 3D : Mods : Duke Forces : Forum : Announcements : Duke Forces 1.1 change list) Locked
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May 12 2016 Anchor

CHANGELOG
1.1 (May 21, 2016)
-added phase 1 darktrooper to replace protector drone!
-added bryar pistol as starting weapon. DL-44 still in the game but must be found. Bryar has charged shots, DL-44 does more normal damage, has scope and uses 2X ammo
-new hud display when switching weapons
-fixed various weapon switching related bugs
-improved enemy pathfinding (longer effective ranges on higher difficulties)
-walking enemies will now try to avoid falling in water and purple lava
-new classic 8-bit skin for Droideka (thanks Gambini!)
-reduced and rebalanced enemy hit point amounts
-attempt to minimize eduke32 glowmap corruption bug by eliminating glow maps and using classic fullbright pixels where feasible
-shots from grell cannot shrink the player, they only cause damage
-fixed bug where probe would appear small before it activates
-fixed a bug where weapons would not holster when pissing after player gained force power
-player's grenades start slightly faster but lose speed as they travel
-imperial probe droid now has full animation with moving arms
-added idle animation to lightsaber
-increased max pistol charges to 300, reduced assault cannon max ammo to 50, reduced max thermal detonators to 20

Edited by: DeeperThought

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