Duke Forces is a Star Wars themed total conversion for Duke Nukem 3D, based mostly on the Dark Forces game. Version 2.10 is a cosmetic update with a few bug fixes and balance tweaks.
Duke Forces is a total conversion of Duke Nukem 3D which runs on the EDuke32 platform. Credits can be seen within the game. For a guide to weapons, inventory items, powers and upgrades, scroll down and click on the link to the PDF.
Install and Run:
Extract the dukeforces folder from the .zip file, and run EDuke32.exe to start game
You must have a copy of Duke Nukem 3D installed on your computer. For best results, place a copy of the file 'DUKE3D.GRP' inside of the dukeforces folder.
For more details, read the included DUKE FORCES START.txt
Dan "DeeperThought" Gaskill
May 3rd, 2019
Guide to weapons, difficulty settings and powers.
Changelog for version 2.10:
- new improved sprites for Sith
- Gamorrean enemy added
- New SW themed babe sprites to replace strippers etc
- miscellaneous minor graphical effect improvements
- upscaled sprites for most enemiese
- new map "shocking twist" replaces "west wuz won"
- balance changes: player shield amounts reduced, but also health amounts for most enemies
- shotgun uses more ammo
- weapon zoom snappier
Ah that's what I call perfect timing. Looking forward to playing this soon. I'm sure a lot of stuff has changed since the last time I played this. :)
Just one thing I noticed: in the DUKE FORCES START.txt it says that you can start the game by using either eduke_64bit.exe or eduke_32bit.exe. Unfortunately there is no eduke_64bit.exe included in the downloadable zip archive of DukeForces 2.10. Would be nice if it could be added to the archive. Thx for this new update and for all the other very cool Duke stuff you've created.
Cheers
Berzerk2k2
Now there is a eduke_64bit.exe. I guess, it was added on the May 4th.
Sorry about that! Most of the text was copied from a different readme and I forgot to change that detail. Eduke32 is the name of the source port. The include .exe is actually for 64 bit machines. Later I will update the download to include both exes and label them.
Nice job with the new update loving it but have you thought of adding shadow stormtroopers i know xim's star wars zdoom mod has these.
which is here Forum.zdoom.org
Maybe next time I will. Is there a link to the sprite sheet somewhere?
I'm fine so far with the enemies in the mod. Doesn't need to be more. But thats just my taste/opinion.
I really enjoy the forces, but I really hate the energy system which really dissapoints me about this mod. Using boring guns most of the time just to fill the meter which allows you to use fun forces for short period of time is just not fun and frustrating.
Any chance in the future you'll allow us to have option to disable energy system, just so we have infinite energy by default or at least manually passive regenerating mana/energy like in any of the Star Wars games with forces? Choking someone is hard as is, and you can't even choke most of the enemies, so there is no need in energy fillimg system for "balance reasons" which just adds more of annoyance and dissapointment than anything, plus you pointlessly waste energy simply by ducking.
I'd really also appreciate if you add "syth mode", or "lord palpatine mode", which will be just an option to allow player to fill energy manualy and indepedently from enemies and pickups, like by ducking and pressing interactive key, same way you'd recharge your hp, so you could use lightning force as the only weapon you need.
Unfortunatelly, the duke coding seem to be way harder than duke coding, and after looking in that huge 500kb file, it just gave me headache looking for force codes, so I doubt I will be ever make such a simple patch myself unfortunatelly...
I'm having an issue where the ending of any episode is the same, they're all the ending after you defeat the battlelord in L.A. Meltdown. Is there any way to fix this? It's an awesome mod and I'd like to see how the different episodes end.
Hi, how do you replace a weapon sound, what tool do you use?
Hi