Duke Forces is a modification of Duke Nukem 3d inspired by the Star Wars Dark Forces series. It works with all Duke Nukem 3D levels and automatically converts weapons, enemies, textures, sprites, music...pretty much everything into Star Wars content.

Add file Duke Forces 2.10
Filename
dukeforces210c.rar
Category
Full Version
Uploader
DeeperThought
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Updated
Size
224.14mb (235,028,166 bytes)
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2,691 (1 today)
MD5 Hash
eabcf8f3b9b06837b190b0bf3dc9ed2f
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Description

Duke Forces is a Star Wars themed total conversion for Duke Nukem 3D, based mostly on the Dark Forces game. Version 2.10 is a cosmetic update with a few bug fixes and balance tweaks.

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Duke Forces 2.10
Comments
berzerk2k2
berzerk2k2

Ah that's what I call perfect timing. Looking forward to playing this soon. I'm sure a lot of stuff has changed since the last time I played this. :)

Just one thing I noticed: in the DUKE FORCES START.txt it says that you can start the game by using either eduke_64bit.exe or eduke_32bit.exe. Unfortunately there is no eduke_64bit.exe included in the downloadable zip archive of DukeForces 2.10. Would be nice if it could be added to the archive. Thx for this new update and for all the other very cool Duke stuff you've created.

Cheers
Berzerk2k2

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Kyle07
Kyle07

Now there is a eduke_64bit.exe. I guess, it was added on the May 4th.

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Guest
Guest

Sorry about that! Most of the text was copied from a different readme and I forgot to change that detail. Eduke32 is the name of the source port. The include .exe is actually for 64 bit machines. Later I will update the download to include both exes and label them.

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TheArmyGuy
TheArmyGuy

Nice job with the new update loving it but have you thought of adding shadow stormtroopers i know xim's star wars zdoom mod has these.

which is here Forum.zdoom.org

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DeeperThought Author
DeeperThought

Maybe next time I will. Is there a link to the sprite sheet somewhere?

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Kyle07
Kyle07

I'm fine so far with the enemies in the mod. Doesn't need to be more. But thats just my taste/opinion.

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MaxRideWizardLord
MaxRideWizardLord

I really enjoy the forces, but I really hate the energy system which really dissapoints me about this mod. Using boring guns most of the time just to fill the meter which allows you to use fun forces for short period of time is just not fun and frustrating.

Any chance in the future you'll allow us to have option to disable energy system, just so we have infinite energy by default or at least manually passive regenerating mana/energy like in any of the Star Wars games with forces? Choking someone is hard as is, and you can't even choke most of the enemies, so there is no need in energy fillimg system for "balance reasons" which just adds more of annoyance and dissapointment than anything, plus you pointlessly waste energy simply by ducking.

I'd really also appreciate if you add "syth mode", or "lord palpatine mode", which will be just an option to allow player to fill energy manualy and indepedently from enemies and pickups, like by ducking and pressing interactive key, same way you'd recharge your hp, so you could use lightning force as the only weapon you need.

Unfortunatelly, the duke coding seem to be way harder than duke coding, and after looking in that huge 500kb file, it just gave me headache looking for force codes, so I doubt I will be ever make such a simple patch myself unfortunatelly...

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CHADPARKHAUS
CHADPARKHAUS

I'm having an issue where the ending of any episode is the same, they're all the ending after you defeat the battlelord in L.A. Meltdown. Is there any way to fix this? It's an awesome mod and I'd like to see how the different episodes end.

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