Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual gameplay mechanics.
Intervision mode is turned on using a separate key. Bot instances keep its yaw angles fixed. Switching bots doesn’t involve aiming at all since once a bot is selected, it keeps selected until a new bot is sighted (or target gets behind something). Camera traveling during bot switch only happens if destination bot is in a different reality. Slow-motion keeps working after bot switch if player holds the switch button instead tapping it. New jumpad properties.
I've no idea what I just watched
what's about playing the demo and understand what you've seen in the video?
Always love the music. Lookin' good Chief.
New tech demo should be up tomorrow, wait until then.
very nice. Hopefully now I can play without glitch or errors..
sorry but i don't like the new game mechanistic, switching bodies seem all too regular, in the past you guys created something completely new which was interesting and fun. I'm having a feeling you guys are losing interest what you guys made in the past, if you are start new. Oh ya, glad you guy keep the music style the same because it is good.
Emperor's Waltz? How about Einheindleleibin, now there is the good Strauss! Interesting mod. I'll have to keep an eye on it.