Relive the old and new adventures of Z worriers, in their fight against evil, from the perspective of a Strategy Real Time Game...
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Some ideas for the gameplay | Locked | |
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Dec 15 2011 Anchor | ||
Hello, for the regular gameplay I think collecting dragonballs is quite innovative. On special points of the map there could be spawnpoints for the dragonballs. The players collect them and carry them to their hideout for themselves or for their team (I dont know if it should be a team game or not, but maybe it can be map-specific). The hideout could be anywhere because you can drop the dragonballs by using a special power to give the character an StatusBit that triggers the AttachUpdate to let go of the player. If you have 7 dragonballs you can activate an special power that gives the player or team an advantage (e.g. level up, more HP, more DMG, revive all players of your own team ect). If all players are knocked out, the team that has at least 1 surviving player will win. The special powers bar on the left defines what special attacks you can make (e.g. Kamehameha) or which modes you can switch into (e.g. SSJ -> SSJ -> SSJ2 ect., melee <-> beams). On each players/teams starting point there could be an item shop where the player who is close to can buy items like beans or so. Each Z-warrior can carry up to 4 items which you can choose on the bottom right where usually the 4 boxes for unit powers/abiilities are. If you drop a bean for example nearby a fallen comrade he will be revived (Juggernaught Husk logic). Every player can "purchase" a sidekick who can help you out in bad situations. I'm not sure how it shall work yet. Maybe this unit can revive you if you are knocked out and you can use special abilities to trap enemies or weaken them. |
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Dec 19 2011 Anchor | ||
interesting brother, very interesting. I hope that this mod has a chance. We will discover... |
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