Alot has been going on since the fourth beta of Doom:the tei tenga incident has come out. I joined a proffesional devlopment team, started work on a goldeneye total conversion, and so much other stuff. I am writing this as i work to make beta five, which will have alot of new features and levels. I am working on finishing out the third episode, balancing the first episode, improving the weapons, and so much more. Here is a semi recent video of work in progress update stuff.
Also there has been alot of behind the scenes work, such as
- Fixing of weapons
- implementing new weapons
- removing old/useless weapons
- re-balancing enemies and encounters
- adding in secrets and making old secrets easier to find
- bug fixes
- bug fixes
- mapinfo fixes
- keyconf fixes
- adding in tanks(thanks to sgtmk4 for the code/sprites)(might not have levels ready until beta 6)
- work on e2 and e3
- overhauling code
- fixing sprites
- working on a 1st episode only release for those who don't want the later episodes spoiled for them
Also in the art front, i am going to start a Patreon for those who want to donate Pizza/art money/server hosting money. i will put that up very soon and do a video. There will probably be a reward like a monthly newsletter or something. That said, even though i am making a Patreon, nobody has to pay anything to get access to the mod or any of the betas.
Here is a link to that page
In other news, i am working to make a version of the mod that will work with Zandronum 4.0 as well. This is so people can play co-op and deathmatch. If i get enough monetary assistance, i will launch a 24/7 Tei Tenga Co-op/ deathmatch server. This is due to the Zandronum now following the latest builds of gzdoom in features, requiring little compatibility changes and supporting all of Gzdoom's advanced features.
I have really enjoyed working on this mod. I appreciate every comment, Private message, and that one Youtube video with feedback. I really appreciate the quick reporting of when something broke, when my computer accidentally encrypted beta three, and even that one complaint about the maps being somewhat boring. I feel honored to have such a great community spring up around my small mod. Thank you all, and i hope that beta Five will be worth the wait.