Doom Reborn is a total conversion of the original Doom Series. Our goal is to recreate the original Doom & Doom 2 in the idTech4 engine with new textures and new models of the original weapons and monsters with the maps redone and retextured. We also want to bring back the orignal doom music along with the sounds remade in a higher quality. Doom Reborn is and always will be a non profit project. I hope that you will enjoy the project as much as we will enjoy making it for you.

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Report RSS New Weapon Placement Test (view original)
New Weapon Placement Test
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WeeGee9000
WeeGee9000 - - 1,639 comments

I think that the viewmodel needs to be centered and lowered just a little more

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gamehacker Author
gamehacker - - 552 comments

I've made another slight adjustment, But i've tried fully centered, And it doesn't look nice across all weapons but i've taken another screenshot i'm going to stick up.
But i've updated the fists along with all the weapons,
But the fists i've focused on making more useable,

They unfortunately look very wrong with all weapons fully centered and lowered. In this next image I think is the best setting I can find for now :)

But I believe this could look alot better when we have models and animations made for this :)

Also I may go back to the side by side images, Since the original\comparison image takes up to much of the screenshot

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Judicat0r
Judicat0r - - 507 comments

Yeah it takes a lot of screen space, the muzzle is near the crosshair.

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Description

New Weapon Placement Test

Let us know what you think :)

By the way I should point out

This may be a change im going for, But me and Brent understand that is something not everyone may want, So Brent is going to try and put a option in the menu to turn this off or adjust it :)