DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!
Not sure on this one! What do you think of this area? Still playing with ideas...
Personally, I'm really digging a lot of the changes, especially that balcony/archway in the center there. However, I'm not so sure about those big holes in the walls and that big divot-looking dip in the floor. Other than that, it's looking great!
:)
The holes there are me learning a new skill actually, using vertex heights to create better terrain. the end result will be the appearance the walls have been blown out!
The floor pieces are some sunken teleporters I put together to be interspersed throughout the mod, will have a look tonight although I'm spending a lot of time polishing at the moment before I move forward, need to have to look at these bits though!
It looks awesome. I never finished Doom 1 or 2 (I own both games since december 2012), but I played already a lot doom mods.
For me, this room looks already perfect. Your mod rocks!!
First I will play the original DOS-Versions and later all these great mods like Doom One :)