DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!

Report Doom Hi-res Texture Project (outdated)
Location
Games : Doom : Mods : DOOM:ONE : Addons
Filename
HIDEFWAD.rar
Category
Textures
Licence
Public Domain
Uploader
Bambamalicious
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many see description
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Size
109.4mb (114,719,226 bytes)
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4,892 (1 today)
MD5 Hash
27c0f7bde099b51245f85ef8d7d8fd90
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Description

The hi def wads I have used when filming the DOOM:ONE videos. These are not my work, I downloaded them from somewhere (they belong to the DHTP project website, freelanzer) but there are here for you to use as well!!

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Doom Hi-res Texture Project (outdated)
Comments
Archvile64
Archvile64

First of all I wanna tell you that I LOVE what you did with "Knee-Deep in the Dead". I thought it was brilliant, I really hope you will get the time to continue with the other episodes. I'm a little new with mods, started making my own with doom builder a couple months ago. How do you install the hi res into, lets say, gzdoom?

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Bambamalicious Author
Bambamalicious

Just drag and drop them into the skins folder and they auto load when you start GZDoom.

Thanks for the support! It was my first ever mod, and I'm really please with the way its turning out!! Using those skills on something original and new soon haha!

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Archvile64
Archvile64

Hey I saw in one of your pics that you use doom builder. Were you able to copy and paste from one map to another or did you have to recreate everything? Im wondering because I use doom builder and I want to use sections of original levels in my own levels

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Bambamalicious Author
Bambamalicious

You can copy and paste, however for each level you have to scan through and change all the tagged sectors and linedefs, as well as move a few things around to make it all work. If you don't I becomes unplayable after about the 3rd level.

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saotome_ranma
saotome_ranma

hi dude, I like your idea of your new doom: one, I downloaded your hi def texture pack but found out it is a little bit old, so I came here and post this new link with the latest update for you, I wish you enjoy it :)

Dhtp.freelanzer.com

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TheUnbeholden
TheUnbeholden

Latest version can now be obtained from this site: Dhtp.hiriwa.com which points to its GitHub and project thread.

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