DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!
The hi def wads I have used when filming the DOOM:ONE videos. These are not my work, I downloaded them from somewhere (they belong to the DHTP project website, freelanzer) but there are here for you to use as well!!
Flats
Chilvence: chilvence@gmail.com
blood1, blood2, blood3, blood4, ceil1_1, ceil3_1, ceil3_2, ceil4_1, ceil4_2, ceil4_3,ceil5_1, ceil5_2, comp01, dem1_5, dem1_6, flat_1, flat4, flat5, flat5_1, flat5_2,flat5_3, flat5_4, flat5_5, flat5_7, flat5_8, flat8, flat10, flat_14, floor0_1, floor0_2,floor0_3, floor1_1, floor1_7, floor4_6, floor5_2, floor5_3, floor6_1, floor6_2, floor7_1, floor7_2,fwater1, fwater2, fwater3, fwater4, grnrock, mflr8_1, mflr8_2, mflr8_3, mflr8_4, rrock10,rrock12, rrock13, rrock14, rrock19, rrock20, sflr6_1, sflr6_4, sflr7_1, sflr7_4, slime01,slime02, slime03, slime04, step1, step2, tlite6_1, tlite6_4, tlite6_5, tlite6_6, gate4.png
KuriKai: eunbolt@gmail.com
ceil1_2, ceil1_3, ceil3_5, ceil3_6, floor0_5, floor0_6, floor0_7, flat3, rrock17, cratop1,cratop2
Harry: harryboam@hotmail.com
rrock1, rrock2, rrock4, rrock05, rrock06, rrock07, rrock08, lava1, lava2, lava3,lava4, slime9, slime10, slime11, slime12
Freelanzer: freelanzer@gmail.com
flat22, gate1, ceil5_1, flat5_6, flat23
esselfortium: sl4@mac.com
cons1_1, cons1_5, cons1_7,
DaniJ: danij@dengine.net
floor4_8, floor5_1,
Cpt Howdy: malfunction@accessky.net, floor5_4, rrock11,
Envid: ceil3_3, ceil3_4, grnlite1
Tea Monster:
flat9,
slide: dem1_1, dem1_2, dem1_3, dem1_4,
Tabun:gate2, gate3, gate4, floor5_4
Freedom: freedoom.sourceforge.net
flat1_1, flat1_2, flat1_3, floor4_1, floor4_5
MR_Rocket:
slime_13
John Doe:
slime16
Textures
Chilvence: chilvence@gmail.com
ashwall2, ashwall3, ashwall6, ashwall7, bigbrik1, bigbrik2, bigbrik3, bigdoor1, brick1brick2, brick5, brick6, brick7, brick8, brick9, bronze1, bronze2, bronze3, bronze4,brown1, brown96, brown144, browngrn, brownhug, bstone2, compspan, comptall,compwerd crackle2, crackle4, door1, doorblu2, doorred2, dooryel2, gstgarg, gstlion, gstone1,gstone2, gstsatyr, marbgray, marble1, marble2, marble3, marblod1, metal, metal2, metal3,metal4, metal5, metal6, metal7, plat1, sksnake1, sksnake2, sladwall, spcdoor1, spcdoor2,sp_hot1, step4, steptop, steplad1, stone2, stone3, stucco, stucco1, stucco2, stucco3,support3, swgarg, swlion, tanrock7, teklite, teklite2, woodgarg, tekbron1, tekbron2, wood1, bigdoor5 (thanks for merging mr.chris),wood3, wood5, woodvert, rock1, rock2, rock3, sw1rock, sw2rock, sw1comp, sw2comp
KuriKai: eunbolt@gmail.com
crate1, crate2, crate3, cratelit, cratwide, cratiny, tanrock3, pancase1, pancase2, panbord1,panbord2, panbook, sw1panel, sw2panel, sw1tek, sw2tek, brick11, brick12, tekgren1, tekgren2,tekgren3, tekgren4, tekgren5, panel1, panel2, panel3, panel4, panel5, panel6, gray1,graybig, graytall, gray4, gray5, gray7, panblack, panred, panblue, panel7, panel8,panel9, gray2, ickwall1, ickwall2, ickwall3, ickwall4, ickwall5, ickwall7, modwall3, modwall4,sp_face1, sw1exit, sw2exit, sw1gray, sw2gray, swgray1, sw2gray1(bstone3 and bricklit based off of Chilvences bstone2 and brick1 textures) (graypois back by Kurikai poison sign by uknowen), grayvine (based of unknown’s vine texture), sw1vine (based of unknown’s vine texture), sw2vine (based of unknown’s vine texture), gstvine (based of unknown’s vine texture), gstvine2 (based of unknown’s vine texture), pipes, exitdoor, exitsign, exitston (based on stone2 by chilvence) lite3, lite5, modwall1, modwall2, wood10, shawn1 (based on shawn2 by Fredrik Johansson) wood6, wood7, wood8, wood9, midspace, shawn2, starg1, starg3, stargr1, stargr2, startan3, sw2strtn
Created by unknown, Touched up by KuriKai,
cement1, cement2, cement3, cement4, cement5, cement6, cement7, cement8, cement9, sw1cmt, sw2cmt
Created by unknown, Touched up by FreeLanZer and KuriKai:
skin2
MR_ROCKET:
brick10, brick11, brick12
Based off of “startan1″ by Envid:
sw1strtn, sw2strtn,
Jive: jean.yves.delpech@gmail.com
doortrak
Slide:
marbfac3, marbfac4, marbface
Chilvence and Freelanzer together:
bigdoor6
Freelanzer: freelanzer@gmail.com
wood4, sw1skull, sw2skull, sk_left, sk_right, woodskul, sp_dude8, zeldoor, zzwolf1, zzwolf11,zzwolf12, zzwolf13, zzwolf2, zzwolf3, zzwolf4, zzwolf5, zzwolf6, zzwolf7, zzwolf9, bigdoor7,sp_dude7, skinedge (based on dani’s skin skinface)
DaniJ: danij@dengine.net
metal1, skspine1, skspine2, skinface, sw2skin, sw1skin
Cpt Howdy: malfunction@accessky.net
bstone1skinface
Fredrik Johansson: Fredrik.mancubus.net
compsta1, compsta2, door3, doorstop,
shawn2Missacula:
sladskul
Dorian gray:brick3,
brick4Zimond: ben.maas@gmx.de
spacew3
Mr.Chris: icedragonchris@hotmail.com
brovine2 (based of unknown’s vine texture),
Cheprasov Andrey : Video-Ripper@Yandex.RU / Satan-213@yandex.RU
woodmet1, woodmet2, woodmet3, woodmet4, midbrn1, midgrate
Coen Zimmerman: tabun@planetquake.com Tabun.nl
bigdoor2, bigdoor3, bigdoor4, marbfac2, skinsymb, skinscab, skinmet2, skinmet1, skincut
Envid:
bigdoor6, doorblu, doorred, dooryel, doortrak, liteblu1, liteblu4, spcdoor3, starbr2,starg2, starg3, stargr1, stargr2, startan2, startan3 191Zabnat :stone, skinlow, zimmer1, zimmer3, zimmer4, zimmer5, zimmer7, zimmer8, blakwal1, blakwal2,pipe1, pipe2, pipe4, pipe6, blodrip1, blodrip2, blodrip3, blodrip4, fireblu1, fireblu2,firelav2, firelav3, firelava, firemag1, firemag2, firemag3, firewala, firewalb, firewallL
Stanley:
sloppy1, sloppy2-
RightField-:
compblue, sw1blue, sw2blue
Ravenlot:
stone4, stone5, stone6, stone7
Freedom: freedoom.sourceforge.net
A small number of textures might have been taken from freedoom.
John Doe:
spacew4, bfall1, bfall2, bfall3, bfall4, sfall1, sfall2, sfall3, sfall4
Textures DOOM specific
Chilvence: chilvence@gmail.com
ashwall, brnbigc, brnbigl, brnbigr, ickdoor1, nukeslad, shawn1, step1, step3
KuriKai: eunbolt@gmail.com
brickwall6, skinbord, skintek1, graydang(sign from unknown), brovine1 (based of Chilvence’s brown1 texture and unknown’s vine texture) startan1, sw1starg, sw2starg
Created by unknown, Touched up by KuriKaicempois, midvine1 (based of unknown’s vine texture)
Zabnat :blodgr1, blodgr2, blodgr3, blodgr4,-RightField-:planet1
Textures DOOMII specific
Chilvence: chilvence@gmail.com
step1, step3, sw1brn1, sw1starg, sw1ston2, sw1stone, sw2brn1, sw2starg,sw2ston2, sw2stone
KuriKai: eunbolt@gmail.com
sky2, sky3
PickleBro:
sky1
Chilvence and unknown:
brnpois, nukepois
MikeNick2: nickecky@web.dez
doorf1, zdoorb1, zzwolf10
Textures Plutonia specific
Chilvence:chilvence@gmail.com
a-yellow
Freelanzer:freelanzer@gmail.com
a-brbrk, a-brbrk2, a-brick1, a-brick3, a-brock2, a-brown4, a-dbri1, a-dbri2, a-mosbri, a-mudsw1skull, sw2skull
Cheprasov Andrey : Video-Ripper@Yandex.RU / Satan-213@yandex.RU
slime1.png
John Doe:
a-rail1, a-pois
Textures TNT specific
Freelanzer:freelanzer@gmail.com
bigmural, blod3, blodgr1, blodgr4, brnopen, disaster, dogrid, dogrmsc, dokdrir, dored,drfront, drside1, drside2, fall3, grnmen, grnopen, longwall, mural1, mural2, pillar,redopen, skirting, slad10, slad11, slad2, slad3, slad4, slad5, slad6, slad7,slad8, slad9, sladrip1, sladrip3, stonew1, stwall, sw1skull, sw2skull, webl, webr,wfall1, wfall4, smglass1cheps:crlwdh6, crlwdh6b, crlwdl6, crlwdl6b, crlwdl6c, crlwdl6d, crlwdl6e, crlwdl12, crlwds6, crlwdvs,crwdh64, crwdh64b, crwdl64a, crwdl64b, crwdl64c, crwdl128GameDude:btntslvr, cubicle, doc1, litegrn1, litered1, liteyel1, liteyel3, mtnt1, tntdoor
Zaom:
btntmetl, yelmetal2
lostless: lostless@gmail.com
sky2MikeNick2:nickecky@web.detyironsm, tyironlg
John Doe:
a-rock, crlwdt3, m_rdoor, m_ydoor, litered2, liteyel2
Average
8.88 votes submitted.
First of all I wanna tell you that I LOVE what you did with "Knee-Deep in the Dead". I thought it was brilliant, I really hope you will get the time to continue with the other episodes. I'm a little new with mods, started making my own with doom builder a couple months ago. How do you install the hi res into, lets say, gzdoom?
Just drag and drop them into the skins folder and they auto load when you start GZDoom.
Thanks for the support! It was my first ever mod, and I'm really please with the way its turning out!! Using those skills on something original and new soon haha!
Hey I saw in one of your pics that you use doom builder. Were you able to copy and paste from one map to another or did you have to recreate everything? Im wondering because I use doom builder and I want to use sections of original levels in my own levels
You can copy and paste, however for each level you have to scan through and change all the tagged sectors and linedefs, as well as move a few things around to make it all work. If you don't I becomes unplayable after about the 3rd level.
hi dude, I like your idea of your new doom: one, I downloaded your hi def texture pack but found out it is a little bit old, so I came here and post this new link with the latest update for you, I wish you enjoy it :)
Dhtp.freelanzer.com
Latest version can now be obtained from this site: Dhtp.hiriwa.com which points to its GitHub and project thread.