A remastering of the 2004 classic. Although a lot of it is rebalancing, even though there are a few changes that one could say as being drastic, there however are some presentational differences like the lighting, music (yes, music) and sound effects. But in the end, this is still Doom 3. BFG Edition not included.
!!! Warning: Not compatible with BFG Edition !!! Now includes an added fix for the slowdown some players experience while firing the plasmagun.
Is this mod compatible with DHEWM 3 GPL port?
Maybe? ¯\_(ツ)_/¯
Give it a try. I didn't do anything drastic other than edit some text files and sound tracks
any mod that doesnt include its own DLLs is compatible with dhewm3 i think
Playing via dhewm3 on Delta Touch, and the audio enhancements are absolutely fantastic! Wasn't really a fan of the gameplay changes and rebalancing, though.
Regardless, will you be giving Resurrection of Evil similar "stereo" treatment in the future?
Maybe in the future ;)
What's new from v1.3 to v1.4 ?
Please, on your next update, can you change the monster_demon_imp.def
"snd_bounce""monster_zombie_commando_footstep"
for...:
"snd_bounce" "smallbox" //or something similar !
Because when the Imp fireball is bouncing make's me think a zombie commando is comming for me !!! :D
"What's new from v1.3 to v1.4 ?"
1.1 through to 1.4 are just minor updates to ammo count for the machinegun and plasma. And maybe some small bug fixes here and there that aren't worth mentioning (like small tweaks in volume levels of certain sounds, that sort of thing)
"can you change the monster_demon_imp.def?...the Imp fireball bouncing make's me think a zombie commando is coming for me!!! :D"
You know what? if you tell me on how to implement a completely newly made sound effect for the bouncy fireball, then consider it done. But for now, the footstep sound effect is the closest thing to what a bouncy fireball would sound like. No body actually noticed this but you (You must really know this game like the back of your hand).
For me, even with this knowledge, when an imp throws a fire ball and then I hear the bounce, it still doesn't sound like a footstep because of the context it's presented in.
Well, ha ha, thanks for the answer, very good mod, i hope you continue to update and enhance ! :D
Your autoexec file is missing some extra things. I noticed Antialiasing is off. You can add in that they should be commented out for slower computer.
seta r_multiSamples "16"
seta image_anisotropy "16"
Also for some reason having the downsize limit set to 4096 instead of 0 has actual better results. I've played this game so much that I instantly noticed the characters in the beginning looked much worse. I tried setting it to 4096 like I do normally and they look perfect again.
seta image_downSizeLimit "4096"
seta image_downSizeBumpLimit "4096"
seta image_downSizeSpecularLimit "4096"
Is a version for Resurrection of evil coming? I kinda like that this doesn't completely overhaul doom 3 with ridiculous things like Perfected Doom 3 does. The HD mod for BFG edition is kinda fun too but this one keeps things minimalistic while still rebalancing things a bit.
The shells carrying capacity seems a bit low though. Also maybe it's just me but I'd up the overall effectiveness of the shotgun a bit so it's more likely to kill some of the low tier enemies in one hit sometimes. It now seems to take 2 shots to kill even low tier enemies at point blank sometimes.
Thanks for the advise. Funny enough, I actually did slightly increase the shotgun's effectiveness for version 1.5. I just need to take the time to test it with the ROE expansion.
Can I ask? I don't know but it's out of topic how to fix skybox of doom 3 because my skybox is like a Reflection or Shader looks like ceiling with huge lights? I'm using Dhewm3 on Delta Touch android
Busy working on a ROE version. Will release maybe sometime this month or next month.
Guess I need to test the sounds for myself cuz the YT release trailer didn't impress 1 bit, and I'm the one who immediately gets impressed by actual or even attempts at improvements.
The lighting and the enemy changes certainly did.
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Can you make this compatible with this mod here? Moddb.com Thanks!
I got a little problem with the mod, probably you can fix it in the future if it is possible.
can you fix the Save system, I'm still having that problem every time, at least make it similar to BFG Edition Save system.
thank you if you noticed this message.
Good on you for not making it BFG Edition-based, that game is an absolute travesty.