Foregoing the storyline, as it's a DOOM-like game. It doesn't need a story, other than demons, big guns, and lots of firepower.
I have begun working on this game again. Updating the framework to Wolf4SDL 1.7 and adding all kinds of features and bug fixes. This has been LONG overdue...
work on this project
I completed my tests of all the maps. Fixed a lot of bugs. What's next? Christmas day.
testing nearing completion
Episode 1 is released as of Dec 25th, but I have a version 1.01 currently awaiting authorization. It fixes a few bugs and removes the installer that doesn't...
episode 1 released!
I have had several more bugs squashed in the game, and it is about ready to go. Unfortunately Episodes 2 and 3 are not complete, and will not be in the...
I believe I have taken care of all of the bugs I could possibly find. Episode 1 maps have been gone through to make sure there's nothing missing. Maps...
looks like things are almost ready to go!
Good news! I have gotten a HUGE LOAD of serious bugs out of the game. Added a few features that were waiting. There are only a few more things to go...
everything is going as scheduled!
Had an automap code sitting, done, not working. I turned it back on and fixed it.
old turned off code/back on and ready
Added new bosses, removed some DOOM2 enemies, working on maps, scattered completed.
current update on doomlr
After a long delay, break, stop... whatever, Episode 2 of DOOMLR is getting into gear.
episode 2 is in progress
DOOMLR Episode 1 in Beta, hope to fix bugs in the engine so the following episodes flow nicely.
doomlr episode 1 in beta
Progress on DOOM: Legions of Hell as of August 2009.
progress as of august 2009
I have restarted work on DOOMLR. Hoping this time I will follow through. I have maps and ideas written down ready to go so I don't get stuck in a block.
progress as of june 09
My new mod DOOM: Legions Revisited. Now operating on the Wolf4SDL 1.3 runs entirely on Windows, even Vista :)
new mod doomlr announcement
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