This is a game I made 7 years ago, first Wolf3D mod. I re-wrote the engine to the Wolf4SDL 1.7. I went through all of the maps and fixed them up, but did not change them drastically.

Description

Here's the source code. I felt it may help wolf3D modders see the clever things that have been done in here. Many were collaboration of the Wolf3D community, but there are a few large specific features that I came up with myself.

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DoomLoh4sdl SRC
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AnthonyWilliams
AnthonyWilliams - - 5 comments

I just posted on the summary page, but long story short, I am trying to compile this on Gnu/Linux and am not having any luck. Are there any steps that I am missing? Is there some documentation I missed?

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AnthonyWilliams
AnthonyWilliams - - 5 comments

It looks like it might be "id_sd" that is the culprit. Definitely sound related based on the errors. I tried pulling the missing files from the wolf4sdl source, but they don't work. Where might I find the missing files?

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AnthonyWilliams
AnthonyWilliams - - 5 comments

insurrectionman
Last Online
Aug 9 2018

...oh dear.

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treesapthief Author
treesapthief - - 79 comments

I haven't looked at this source code in years. I still have some old files. I do think I'll look into LZWolf porting as a small project. I'm just in the brainstorming phases now, but I don't think it would take too long to do.

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