This is the new gameplay never seen in the classic Doom. A beat em up in Doom made with Completly 3D player model with cool animations fight the monsters in many ways, adding an exclusive experience for doom players that will taste the best of the gameplays in the doom modding community.

Description

This is the new gameplay never seen in the classic Doom. A beat em up with 3D player model with cool animations to beat the monsters in many ways, adding an exclusive experience for doom players that will taste the best of the gameplays in the doom modding community.

Preview
Doom Fighters v04b
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Pega6us
Pega6us - - 112 comments

The cover remember me 80's BadGuys vs Dragonninja :D
The gameplay is look like PSX games... good job bro

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DOOMMODDER
DOOMMODDER - - 15 comments

is it possible to add regeneration option as well? in case if you wanna play it with maps that have more monsters and less health packs

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edypagaza Author
edypagaza - - 22 comments

ill take that in mind

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Rodrigo.J
Rodrigo.J - - 32 comments

For maps with more monsters and less health packs, maybe be better the monsters drops health at death, something like in Doom Eternal.

P.S.: Awesome Mod man, thank you very much!

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MattMayhem
MattMayhem - - 128 comments

I LOVE THIS. The movement is a bit slippery though, needs to be a tad bit tighter so you’re not sliding around all over the place. I would love to see more weapons to pick up and use and maybe even destroyable corpses in the next installment. I can’t wait to see the progress on this mod. Very good work!

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WOC316
WOC316 - - 140 comments

For an early version, this is quite impressive.

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diaboliquin
diaboliquin - - 4 comments

Very nice mod. I have a minor gripe, there is a way to disable the walking forward/backward with the mouse? I clear/reassigned all the movement only to keys but Doomguy keeps walking when I move the mouse.

Keep the good work!

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Guest - - 690,887 comments

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ZH_LD
ZH_LD - - 130 comments

Does it work on freedoom mobile?

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Guest
Guest - - 690,887 comments

I'd love to see some input commands, similar to other fighting games.

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NKane
NKane - - 6 comments

Good afternoon, your mod is great, very high quality and interesting, but there is one problem. At some point, after passing the level and starting the next one, DoomGuy stops moving. Movement completely does not work, nothing helps, the DoomGuy just stands still and cannot do anything. I've tried playing both Zandronum 3.0 and GZDoom 4.6.1 on my phone using the Delta Touch port. Is there a solution to this problem?

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edypagaza Author
edypagaza - - 22 comments

fixed ✌️

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Freaksquaredesign
Freaksquaredesign - - 1 comments

Remind me of Oni

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kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ - - 777 comments

Awesome mod Love it. May be in a future version add a couple of energy waves.

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brnclandonald
brnclandonald - - 4 comments

Okay, I am having quite the problem. The controls are not working. Almost every move button has me moving forward, turning with a mouse doesn't seem to work. I suspect a controller would work best? I gotta figure this out sometime because I am trying to put together a bit of a sequel to Doom 64/prequel to Doom 2016, you know that time the Slayer spent trapped in hell with no ammunition? I need this to do that.

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Planetman1
Planetman1 - - 4 comments

I feel like the boss enemies (Like the Cyberdemon & Spiderdemon Mastermind) could be much tougher. Aside from that, Great WAD!

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