A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

Post tutorial RSS Problem with Monsters not reacting to player

So far 3 people have reported a bug involving monsters ignoring the player completely as if he were an invisible ghost. Unfortunately I was not able to replicate this bug on my end. New ini and different versions of GZDoom all seemed to work just fine for me. So 2 people have managed to fix this problem with different methods. I will write a little tutorial on what to try in order to fix this, based on their methods.

Posted by on - Basic Other

Monsters do nothing bug


My first theory was, it had something to do with the slide mechanic and that it somehow bugged. Performing a simple slide should of returned the player to his normal height and monsters would see the player again, since that was the only thing I could imagine what went wrong. However I did counter what I believed to be the problem in later versions, with a script that always resets the player height on entering any level.

Unfortunately that didn't seem to have fixed the problem. Since 1 persons had the same problem with the later versions with the player reset script included.


1. Method to fix:

A guest in the comment section said he was able to resolve the problem by deleting his GZDoom-User.ini. Make a backup of your user.ini just in case it doesn't work.

2. Method to fix:

A user on my discord wasn't able to fix the problem with a new ini. His method was to open the console and type notarger to activate it and type notarget again to disable it.

  • NOTARGET

Actor cannot be targeted by other monsters.



Looking trough the scripts I couldn't find anything that would activate that but apparently that helped. I hope this helps. So far there have been 3 people reporting this problem and 2 were able to fix it. 1 has not responded yet. Feel free to comment if you have any knowledge on what might be causing this problem or what you did to fix it. Since I and apparently around 500 other people do not have this problem.

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