Doom Delta is a mod for GZDoom that aims to bring together many elements from the pre-release iterations of Doom, including (but not limited to) the alpha builds, the press release beta, and Tom Hall's Doom Bible! Elements such as the helmet HUD from early alphas, enemy designs, unique characters, and unused weapon concepts return.
A nice helping of fixes and improvements for Doom Delta v3.0! No more grenade trees and haunting debug messages!
Doom Delta v3.0 is HERE! With tons of improvements and fixes, the new Grenade Launcher weapon, new multiplayer features, and compatibility for 'Knee-Deep...
Doom Delta v2.5.0 is OUT! Features include new character sprites, the ability to use your fists, HUD refurbishments, improved compatibility with mapsets...
The most recent version of Doom Delta, uploaded to ModDB for easy access. Includes rebalances, fixes, and new features!
Doom Delta v2.2 has been released! Check out some new features, such as shields, balance changes, and THE BLOB!
This version contains many bugfixes, enhancements, and improvements!
Doom Delta v2.0 is out! Check out the machine gun, new HUD improvements, new character sprites, and numerous rebalances!
Fixes some stuff. If you had problems with a mapset before, try it now.
The first release. Tested with ZDoom 2.8.1 and GZDoom 2.4.0.