THIS VERSION IS OLD, BE SURE TO DOWNLOAD THE LATEST FOR FULL MOD COMPATIBILITY AND BUG-FREE GAMEPLAY!
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This is the v1.2 version release of Doom 64 for Doom II that was released on July 29th, 2018. (hotfix released on July 30th 2018)
This is v1.2 of Doom 64 for Doom II (hopefully the final bug-fix version). Like last time, this version fixes more bugs, adds additional polish to the maps, and a bunch of other big and small things. If you were playing v1.0 or v1.1 with a mod, be sure to grab this version as it should help fix any incompatibilities you may have run across. You can find the full list of changes HERE.
Be sure to update your .deh patch if your playing in a port that requires you to load it separately (ie. Chocolate Doom).
Check the readme that comes with the .zip. There are also extras in the .zip; a wide-screen version of the statusbar graphic as well as an alternate marble/hell statusbar (also comes with a wide-screen version).
If you run the .wad in Chocolate Doom, be sure to use the -merge command when loading the .wad, and also don't forgot to apply the .deh patch.
If you find any bugs, please get in contact with me. You can post them in the Doomworld development thread as well.
Thanks and enjoy!
I probably would suggest having the Doom64 music for each of the correct levels as well
The original Doom 64 music will have to be side-loaded as a mod. We wanted original midi music mixed with some of the Doom and Doom II tracks, not the ambient Doom 64 stuff.