Doom 64 for Doom II is a vanilla recreation/re-imagining of the Doom 64 maps.
This is /idgames release version of Doom 64 for Doom II that was released on August 4th, 2018. This is the final archived version.
This is the /idgames release of Doom 64 for Doom II. It was uploaded to the archive on August 4th, 2018. There were a couple of bug fixes from v1.2, so you'll want to be sure to update your copy with this one. You can view the /idgames page HERE.
If you were playing v1.0 or v1.1 with a mod, be sure to grab this version as it should help fix any incompatibilities you may have run across. You can find the full list of changes HERE.
Be sure to update your .deh patch if your playing in a port that requires you to load it separately (ie. Chocolate Doom).
Check the readme that comes with the .zip. There are also extras in the .zip; a wide-screen version of the statusbar graphic as well as an alternate marble/hell statusbar (also comes with a wide-screen version).
If you run the .wad in Chocolate Doom, be sure to use the -merge command when loading the .wad, and also don't forgot to apply the .deh patch.
This is the final archived version of Doom 64 for Doom II. However, if you find any bugs, please get in contact with me. You can post them in the Doomworld development thread as well. If the bug is game-breaking, I'll try to get a fixed version out as soon as possible.
Thanks and enjoy!