Been a while since I've posted anything new so here I am to basically give you an update. Our head mapper has finally finished making a new "map_heights.tga" file, the product, the two pictures of Iceland I've posted. Mapping is now on full steam with nearly the entire map being worked upon at one time. Many features such as river ports will be added and hopefully in the coming screen shots you'll be able to feast your eyes upon finished & playable areas.
According to what our mapper said, Iceland is basically done and will represent a landmass to take advantage of for it's resources and strategic value. Our maps will focus mostly on natural strategic elements such as mountains, narrow passages, rivers, fords, and even sea landings. Speaking of landings, no longer will you will be able to land a fleet on any shore; as many of us know, this is not possible in real life and since our focus for the mod is realism, well...you won't be able to do it in the mod neither. So it will be up to player to make wise choices for victory to be in their grasps.
Obviously, this presents new challenges to the players as well as the A.I. will be promised to deliver an engaging and difficult experience. No longer will it be a blitz across the world, but a game based on the consequences of your actions. In fact, most threats will be closer to home rather than domestic issues. And with a civil war script exclusive to Dots the possibilities are truly endless. Nearly every aspect of Creative Assembly's, Medieval 2: Total War is taking an overhaul with some new features that are still under wrap. As the team gets closer and closer to the end, you can bet that this will be one mod that you will truly remember.