Dodgeball:Source is a Full Conversion Mod based on the Source Engine. Touting a unique blend of Sports, FPS, and Arcade style gameplay, Dodgeball:Source is able to entertain a wide varitey of gamers. Dodgeball:Source is based around the popular playground/ gymn game that we grew up playing. Players enter a number of outrageously interesting environments to compete in a Dodgeball match as never seen before. Some of these environments include a skeeball arena, the top of 2 skyscrapers, a sci-fi hangar, and a school gymn. With 4 different game modes, powerups, ball variations, and a buy menu, there is never a dull moment. Dodgeball:Source also puts the engine to work by maximizing the dynamic gameplay created through use of the Havok physics engine. Dodgeballs bounce and roll as if they were taken from a real life Dodgeball match. Players are also thrown and bounce off of objects in a hilarious and exaggerated way. Gameplay is quick, exciting, intuitive and very open ended. Dodgeballer's...

Post news Report RSS Dodgeball Dev Team Interview

Here are some highlights of the interview Merrittgaming.com did with the Dodgeball dev team recently. To start off the interview, give us a little information about yourself (name, how long you have been doing this, how long your team has been together, role played in organization, etc..). I am the

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Here are some highlights of the interview Merrittgaming.com did with the Dodgeball dev team recently.

To start off the interview, give us a little information about yourself (name, how long you have been doing this, how long your team has been together, role played in organization, etc..).

I am the level designer commonly reffered to as -XSM-. I am also co-founder of the Dodgeball Source Mod. I studied Architecture and Game Design in college and have been designing levels for about 10 years. I started really focusing on it about 4 years ago. The Dodgeball Dev team was assembled about 3 months ago after finishing another project. We are a small team and consist of only 4 guys. We are good friends and work together in person just about every day. I am currently involved with Level Design, PR, and Gameplay Design for Dodgeball.

Give me a brief description of your modification and who came up with the idea?

Dodgeball is a full game conversion built on the Source Engine. The game has been designed (most importantly) to be fun. We want the experience to be hilarious, entertaining and competitive all at once. Dodgeball has a unique opportunity to fulfill these goals. Dodgeball is based on the playground sport of Dodgeball. We will however be adding some hilarious powerups and variety to the game never seen in any typical playground match. Steyrboy (Programmer and 3D modeler/Animator) and I came up with the idea. Actually, we were having a brainstorming session about our next project and Steyrboy brought up the fact that there are no really entertaining Dodgeball videogames out there. We decided on the spot to go ahead and dedicate ourselves to the project. We began work immediately and had the first Alpha build within 2 weeks of that conversation.


THE REST OF THE INTERVIEW HERE:
Merrittgaming.com

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